The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.
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Slick2D and Clipping
How would I go about using clipping in Slick2D?
I want to have an infinitely large world, however I'm not very good with clipping and it's my only problem. I don't have anything drawn outside of the ...
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Dynamic “Light Level” System based on alpha levels
My team and I have been working on a game in Java using the Slick2D engine and there are a few things I have questions on. As of right now, the code that I've written basically takes a cosine function ...
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How can I find the pixel color of a given position in a SlickUtils Texture?
I'm making a mini-map system for my tile based game, and I thought the best way to accomplish this would be the following: at the beginning of the game, I calculate the predominant color of every ...
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Why does Slick import Tiled object rectangles without width, height, and name tags?
I tried using Tiled rectangle objects as walls with Slick's TiledMapPlus class, but as I soon realized that each GroupObject would return 0 for width and height. The code I used looks like this:
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Slick 2D jar creation
I recently finished making my game using Slick2D, and now I'm trying to create a jar file to play the game. I looked on the Slick forums, and saw that JarSplice was the recommended program. So I used ...
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Slick 2d scrolling off screen
I have something scrolling in and out of the screen. Now when it goes off screen, I want it to scroll into the screen at another location. What I do is I grab the last pixels at the screens edge using ...
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ParticleSystem in Slick2d (with MarteEngine)
First of all, sorry if this sounds very newbie-ish. I'm stuck at making a ParticleSystem I made using Pedigree to work in my game. It's basically an explosion that I want to display whenever an enemy ...
