The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.

learn more… | top users | synonyms (1)

0
votes
1answer
59 views

Java 2d topdown collision

Im making a game and Im working on the collision. First Ill tell you what I want (Ill put in pictures), then Ill leave the code. What I want: I want the player to stop exactly before its collision ...
0
votes
1answer
66 views

Rectangle moves faster to the left than to the right

I am using Slick2d to create a top-down game, however an rectangle than I am drawing to the display is moving faster to the left than to the right, and faster up than down. I am updating frames like ...
0
votes
2answers
64 views

LWJGL True Type Fonts - Calculate width and height of box

I want to center some text on the screen. At the moment I divide the display height and width by two, and then render. But I also need the height and width of the textbox, so I can subtract it from ...
0
votes
1answer
116 views

Collision bug with gravity in slick2D

I have fixed some of the previous problem. The collision when running into a corner(a wall on two sides) however is still not working. When the player runs into a corner he just falls down and out of ...
0
votes
1answer
653 views

lwjgl and slick util text over textured quad

So, I load a TrueTypeFont like this: private TrueTypeFont trueTypeFont; try { InputStream inputStream = ResourceLoader.getResourceAsStream("assets/fonts/main.ttf"); Font ...
0
votes
1answer
208 views

Moving a tiled map in a jframe

I rendered a tiled map, with the help of slick2d, in my JFrame in Java. I can move my main character, but it is just that the character itself moves. I would like to do it that, if the player moves, ...
0
votes
1answer
456 views

Slick and Timers?

I'm making a game where I need events to happen in a precise amount of time. Explanation : I want that event A happens at 12000ms, and event B happens every 10000ms. So "if"s should looks like this. ...
0
votes
2answers
792 views

Slick2D - Entities and rendering

I have been trying to create my very first game for quite a while, followed some tutorials and stuff, but I am stuck at creating my entity system. I have made a class that extends the Entity class and ...
0
votes
1answer
110 views

Streaming resources

I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
0
votes
1answer
217 views

Slick2d Particles loading xml returning null [closed]

I've made a particle class that creates a particle of Slick2d library, but the XML file doesn't want to load , it keeps giving me null error. I gave it the path as I do for everything but it refuses ...
0
votes
1answer
360 views

How do I pass textures into a fragment shader in Slick?

I've written a shader that uses three different textures, tex0, tex1, and tex2. I can load it into Slick and successfully display it, but I can't figure out how to set the three different textures. ...
0
votes
2answers
267 views

Images not rendering in Slick

I have built a game that uses the Slick framework. The maps are tmx files and were built using TileD. The game iterates through a list of players and maps - once a game with a player and map is ...
0
votes
1answer
953 views

Does using LWJGL and Slick2D yield promise for the future of my project? [closed]

I've been looking around the net for months now in an attempt to find the most appropriate tool for my needs. I haven't had a lot of time to devote to the creation of systems that could possibly ...
0
votes
1answer
237 views

MarteEngine Tile Collision [closed]

I need to add collision to my tile map using MarteEngine. MarteEngine is built of of slick2D. Here's my tile generation code: Code: public void render(GameContainer gc, StateBasedGame game, Graphics ...
0
votes
2answers
745 views

Can't get sprite to rotate correctly? [closed]

I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was ...
0
votes
2answers
180 views

Unable to access jar. Why?

I was making a game in java and exported it as jar file. Then after that, I opeed jar splice. I added the libaries and exported jar. I added the natives then i made a main class. I created a fat jar ...
0
votes
3answers
1k views

How do you make bullets move at an angle in different angles using delta

I'm having trouble making my bullets move at a steady pace using delta. I have the formula I used outside of slick2d, but it doesn't take delta into account. My bullets fly fast. How do I make them go ...
0
votes
1answer
573 views

how to get the current location in the map surface - slick 2D

@Override public void mouseMoved(int oldx, int oldy, int newx, int newy) { super.mouseMoved(oldx, oldy, newx, newy); } we can get the mouse location in this method via newx, newy . i want to know ...
0
votes
1answer
401 views

How do I get the current location when using slick 2D library?

I'm developing a map kind of simple game using slick 2D library, and I want to get the current location of the user. When the user runs into a special location (ex: hole) to indicate that is ...
0
votes
1answer
36 views

How to export slick2d game into a jar with the res and native folder

I am a beginner in Slick2D. I use jarsplice to output Slick2D game. But it is export all thing into one jar. I want to export one jar with the res and native folder .... So I can easily modify ...
0
votes
0answers
21 views

LWJGL + Slick2D

Okay, so I know collision detection. I have made plenty of games in Java (without LWJGL or Slick2D) that use Side-Scrolling Tile Maps and collision detection, but the player seems to be glitching ...
0
votes
0answers
34 views

How to hook up mouse listener in Slick2D

I'm trying to code a "Button"-class in java using the Slick2D-GameEngine. Does anyone who is familiar with this engine know where and how exactly to hook up this class to the GameContainer's ...
0
votes
1answer
48 views

Drawing from an ArrayList drawing same image repeatedly (Slick2D)

This is the game I'm working on. I isolated the problem into this class. public class Runa extends BasicGame { int startTime, tracker; public ArrayList<Circle> circ = new ...
0
votes
0answers
65 views

Rhythm game timing not accurate enough (CPU workaround?)

I had an idea that I would 'play' my rhythm game first and have the times at which I hit the key output to the console, so I could use those values minus the hard coded in time it takes an object to ...
0
votes
0answers
39 views

Problem with Collision Detection

So I am adding collision detection into my game but whenever I start the game I get a rendering crash saying that there is a 'Game.update() failure - check the game code.' I have repeatedly tried to ...
0
votes
1answer
76 views

Is It Better To Generate A Pre-Generated Map or A Randomly Generated Map When Using Tile Properties? [closed]

So I am contemplating whether or not to add a Pre-Generated Map or a randomly generated map into my game. But I also need to add Tile properties into the map (i.e. so that water tiles aren't being ...
0
votes
1answer
41 views

Stopping Animations For Player In Java Using Slick2D

I have a problem with stopping animations for a player in Slick2D. I have tried many solutions to the problem and have looked up a couple of resources but I am still stumped by the fact that it is not ...
0
votes
0answers
64 views

Framebuffer texture shows as blank white when rendered after TrueTypeFont

I have a working framebuffer class. However, when I render out the framebuffer after rendering text with Slick2D's true type font class, it is completely white. Below is all of the classes that are ...
0
votes
0answers
16 views

Is it possible to draw outlines of images in Slick2d?

Im making a game and I've woundered if there is a way to draw an outline to an image with the slick drawing API, because Im using pixelart so it's kindof nasty to draw the outline within the sprite ...
0
votes
2answers
67 views

Java Slick2d image depth/layering

Im making a topdown 2d game, and I've made a decent entity system so far. But I want to do the following with it: I want to have drawing depth, so if a , for instance, tree is above another tree then ...
0
votes
0answers
39 views

Java LWJGL and Slick2D collision with 2d array based map

So I've been making this game recently in java w/ LWJGL (2) and Slick2d. I've done some stuff like the map; it's a simple 2d array it goes through it and based on what id it is its gonna draw that ...
0
votes
0answers
92 views

How to get set up with java, eclipse, and slick 2d?

I have some experience in Java and other languages. I want to make games in java, and through my digging around it seems the LWJGL library is the way to go. I am trying to use Slick2D ...
0
votes
0answers
27 views

Slick2d - How to change one pixel color with another from Image?

How would I replace one color throughout an entire image with another color in runtime? For example, replacing all red with green from an image. The only way I can think of is to loop through each ...
0
votes
0answers
39 views

Slick2D Java Applet

I created small game in Java using Slick2d library. I wanted put my game into webpage as java applet like here. I added my site to java exception site list. When i try to run page it is wrote: "An ...
0
votes
0answers
110 views

Slick2D doesn't render hexagonal TiledMap from Tiled Map Editor properly

I'm new to Slick2D and Tiled so I might be missing something crucial although I've done my research and came up with nothing. I'm trying to create a hexagonal grid using Tiled Map Editor (v. 0.12.3) ...
0
votes
0answers
54 views

How to Move Image Based on Rotation Java Slick2D?

I am trying to rotate image based on rotation. I am unable to do so. Here is my code Vector2f direction = new Vector2f((float)Math.cos(Math.abs(imgIcon.getRotation()) - anglecorrection), ...
0
votes
0answers
25 views

How to display armor/equipment on a character? [duplicate]

I've been working on an Online 2D RPG mostly for fun and for getting a basic understanding of Socket Communication, packets, and just basic game development. Like most RPGs there is some kind of ...
0
votes
0answers
319 views

How import and draw a tiledmap with slick2d

How I can import and draw a tilemap with different layers? I have the next code and send me error if the tilemap have more than one layer. public class Map { private TiledMap map = null; ...
0
votes
1answer
192 views

Java Slick2D Image Glow Effect

How can one achieve a dynamic glow effect in Java Slick2d? I want an image to be surrounded by a glow when I move my mouse over it for example. Example: No glow Glow Is it possible to make this ...
0
votes
1answer
142 views

Is the standard collision detection in Slick2D too heavy for broadphase?

I was wondering two things about the built in shape detection of Slick2D. When executed on a lot of shapes, how performant are the intersects and containsmethods, and what kind of algorithm is behind ...
0
votes
1answer
47 views

Slick2D Graphics Misaligned

I'm working through a game in Slick2D and am now focusing on a lot of the graphical end. It's going pretty well other than a couple of issues with alignment. An image illustrating both of these issues ...
0
votes
1answer
153 views

Slick2D re-starting particle system/emitter

I am trying to use a particle system/emitter in Slick2D to produce a thrust jet from a space ship. I can get the emitter running continuously without any problem, however I can't get it to run for a ...
0
votes
2answers
250 views

Slick2D ComponentListener added to MouseOverArea not responding to right mouse clicks

I am developing a UI using Slick2D and experimenting with MouseOverArea. I have noticed that if I add a ComponentListener to my Button (which extends MouseOverArea) it only responds to left-clicks on ...
0
votes
1answer
365 views

How to draw multiple large background images using libgdx?

I have developed a basic lunar lander-style game using Slick2D and dyn4j and am now redeveloping it using libgx for various reasons. I am having problems drawing the background (i.e. everything, but ...
0
votes
0answers
189 views

Slick2D shader crashes, but only after a while

I'm using Slick2D's ShaderProgram for shader-based drawing in my game. Some players report that after 3-10 minutes, the game inevitably crashes hard during what appears to be a setUniform4f operation ...
0
votes
1answer
252 views

Fade into splash screen on game load

I'm using Slick2D and LWJGL for my StateBasedGame and I was wondering if there was a way to enter into my splashscreen on application load using a transition? I tried using: this.enterState(SPLASH, ...
0
votes
1answer
292 views

java slick2d - key press being ignored

I have the following in my update funtion. The first input for key_enter when textPos!=2 works fine, but the one when textPos==2 doesn't work. The key up and down work fine though. The ...
0
votes
1answer
35 views

lwjgl slick textures and glTexParameter

How to make textures fill all area as it is specified? I'm getting small gaps if the texture is smaller than area example: gl_quads setup like these: -1f, 1f, 0, -0.98f, 1f, 0, -0.98f, -1f, 0, ...
0
votes
2answers
163 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
0
votes
0answers
285 views

How can I draw a part of a texture in slick2d?

I know the method for drawing a region of a texture in slick2d: image.draw(x, y, srcX, srcY, srcX2, srcY2); But I have no idea how the texture coordinates work. To draw a region of x:16, y:16, ...