The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.

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1answer
665 views

LWJGL font not rendering, even with depth test and texture_2D

I'm running into an odd little problem here. I'm attempting to render a basic console over my LWJGL-based application, which should be easy enough through a decorator pattern of renderers (as in, one ...
0
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2answers
479 views

Slick2D - Entities and rendering

I have been trying to create my very first game for quite a while, followed some tutorials and stuff, but I am stuck at creating my entity system. I have made a class that extends the Entity class and ...
1
vote
1answer
248 views

How to only render part of an image in lwjgl/openGL

I'm making a mining/building game in java using slick2D and I want to make it so you can only see a few blocks in any direction while you are underground. The best example I could find of what I want ...
0
votes
1answer
97 views

Streaming resources

I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
0
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0answers
367 views

Java Slick2D rotating Shapes

I'm having a problem with rotating a Shape in Slick2D for Java I have a code in screen render which works properly: Shape box = new Rectangle(100,100,32,32); box = box.transform( ...
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3answers
462 views

Tile Map World Background

I am making a 2D top-down game in Java using the Slick2D library. However, this question applies to all ways of making games of this nature. My question is: How would I do a background for the world. ...
1
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0answers
77 views

Slick - create new texture from part of existing texture

Say I have the following image: I want to resize this texture, so I can have resizable buttons with a texture. Now, as you can't repeat a certain area of an image in OpenGL, I have to create a new ...
2
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1answer
52 views

What measurement units are used in the return value of the getWidth method in the UnicodeFont class supplied by Slick2D?

I'm working on a small component for a game that essentially wraps the provided String so that it fits within the width of the provided rectangle. The rectangle is provided by the Slick2D library as ...
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0answers
123 views

Slick2d font rendering makes all other drawings vanish

I'm converting a java game to lwjgl and slick-utils. I've followed the slick2d examples for font loading/rendering but I found that the font shows as a solid box of color unless I add the following ...
1
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1answer
628 views

Including slick2d or slick-util in maven build? [closed]

I'm converting a project to lwjgl and trying to use slick-util as well. There's no slick-util maven repo anywhere (nor slick2d itself anymore). I've included local dependancies before using ...
4
votes
1answer
2k views

How do I draw a full resolution texture to a window of the same resolution?

My image is 1280x800, and my screen size is 1280x800. It should draw perfectly. I'm creating a quad the size of the screen, and setting the texture to fit the quad. But right now it draws a square ...
1
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1answer
3k views

How do I detect and handle collisions using a tile property with Slick2D?

I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile ...
1
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1answer
149 views

(Java + Slick) How to rotate the Graphics (g) around the X-Axis?

I already tried it by using GL11.glRotatef(45, 1, 0, 0), but the result looks like this:
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3answers
1k views

LWJGL vs Slick2D vs OpenGL. What is the difference?

I was wondering what the difference was between LWJGL, Slick2D, and OpenGL. If I'm not mistaken LWJGL is a library and it has the methods and such, but what are the other two for and how do they use ...
0
votes
1answer
735 views

Slick2D and Nifty GUI

I am currently trying to combine both slick2d and nifty to work together. I've had some amount of success - I can now actually run my test and it won't crash. As far as I can tell, it will also ...
1
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1answer
308 views

Slick2D : translate -> scale -> translate doesn't return to the old position

I am trying to implement zoom using Slick2D library. As I understand, to zoom something on non (0,0) coordinates, we need: translate so the target point is in (0,0) apply scale factor translate the ...
5
votes
3answers
243 views

Serialization of objects problem

i have a problem with serialization (saving and loading game variabiles), when i save evreything seems to be saving correctly but when i try to load it only detects first 3 objects i saved and the ...
1
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3answers
376 views

Why does my collision implementation cause my player to “bounce” when a collision occurs?

I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) ...
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votes
1answer
443 views

Slick2D and TileD [closed]

I've been learning Java for a while, and with my aims of being a game developer later in life, I've came across Slick2D+lwjgl and following tutorials and making some little things. However; I don't ...
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0answers
157 views

Steering behaviour [closed]

So I found this steering behaviour code in a book but i dont really understand the last part of the code what exactly is he doing because im unfamiliar with c++. Why would you need to ...
1
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2answers
139 views

Java looking in wrong directory for XML [closed]

I found this suggestion on a Stack Exchange site to print out what the current directory is: File file = new File("."); for(String fileNames : file.list()) System.out.println(fileNames); ...
0
votes
1answer
190 views

How can I compute the average color of a texture?

I'm making a mini-map system for my tile based game, and I thought the best way to accomplish this would be the following: At the beginning of the game, I calculate the predominant color of every ...
0
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1answer
95 views

Follow behavior with randomization factor

I'm trying to make enemy follow player as in picture below, the code below is code for following player with steering behavior ( i'm not sure it steering works tho but it does follow player ), how ...
3
votes
1answer
335 views

Dynamic “Light Level” System based on alpha levels

My team and I have been working on a game in Java using the Slick2D engine and there are a few things I have questions on. As of right now, the code that I've written basically takes a cosine function ...
2
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1answer
335 views

MVC with looping view

For our school project we'd like to develop a game using the MVC pattern. We're all moderate new java programmers and absolutely new in game development. With our current view (containing only menu) ...
0
votes
1answer
158 views

Slick2d Particles loading xml returning null [closed]

I've made a particle class that creates a particle of Slick2d library, but the XML file doesn't want to load , it keeps giving me null error. I gave it the path as I do for everything but it refuses ...
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votes
1answer
142 views

How to properly limit movement based on collision [closed]

I have a confusing problem on my hands. I've managed to get tile-based collision working, and I'm using the following code in my update loop to restrict my character's movement. for (Block b ...
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votes
1answer
181 views

Writing and reading from an XML file with Slick2D [closed]

I was wondering how you would go about writing and the reading from an XML file using the Java library Slick2D. I have googled for the last couple of days and have found nothing succinct and simple ...
0
votes
1answer
73 views

Hiding pixels inside a Shape

I have a player wich is a png image and I want a part of him to be able to go behind things, so I need to know how to hide pixels that are inside of a shape
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votes
2answers
182 views

How can I display an image for a predetermined amount of time?

I want to display an image, then return to the previous after one second when a certain key is pressed. I'm using Slick2d and Java. How can I accomplish this?
0
votes
1answer
144 views

Java Slick2d particles error [closed]

When i run the game particles crash the game, im not sure what am i doing wrong because the program doesnt tell me. But i know particles are causing this , if i remove the code in update code at ...
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votes
1answer
179 views

Entity moving Up and Down but not Left and Right [closed]

I am trying to create an entity class for my game but I'm having difficulty with the movement, I can get the sprite moving along the Y-Axis but not along the X-Axis. Here's my code:- package Game; ...
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4answers
292 views

Java Slick2d collision feedback [closed]

I'm trying to build a collision response ( it uses vectors2f from slick2d ) so that enemies don't overlap on each other so basicly what I'm doing right now is, I loop trough all enemies in array ...
1
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1answer
608 views

Java Slick2d Delta ( time )

In Java slick2d , i started printing out Delta which is supposed to be the time and it prints out is 16 or 17 forever, so how does this help me if i want to tell an object when it needs to do ...
3
votes
3answers
251 views

How do I undo changing the color of an image in Slick2d?

This code colors the enemy red: enemies.get(i).image.setColor(0,1,0,0,1); enemies.get(i).image.setColor(1,1,0,0,1); enemies.get(i).image.setColor(2,1,0,0,1); enemies.get(i).image.setColor(3,1,0,0,1); ...
1
vote
2answers
321 views

Inputting Only Alphabetical Input - Slick2D

I'm trying to obtain the user input for when they enter their own name. However I would prefer to have it Alphabetically. This is what I'm doing at the moment: if (input.isKeyDown(Input.KEY_A)) ...
0
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1answer
239 views

How do I pass textures into a fragment shader in Slick?

I've written a shader that uses three different textures, tex0, tex1, and tex2. I can load it into Slick and successfully display it, but I can't figure out how to set the three different textures. ...
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vote
2answers
614 views

Removing the titlebar while using slick2d?

I recently started using slick2D in my gaming programs and a problem I have is not having the ability to remove the border/titlebar. I usually do this to create my own cutom look/ interface but if I ...
0
votes
1answer
1k views

Interpolating a player between two 2D points?

I would like a player to be able to move in a direction smoothly, whilst sticking to a fixed grid. Much like in Pokemon, how the player can move, but when the key is pressed and released quickly, they ...
1
vote
0answers
469 views

Why won't my Box2d bodies collide? [closed]

I'm doing something wrong when trying to get bodies to collide using jBox2d & Slick2d. Here is have just my basic init, update, and render methods. Render and update seem to work fine for drawing ...
0
votes
2answers
576 views

How to translate from Slick2d coordinates to jBox2d

I read through this question to try and get a grasp on the topic, but I can't figure out how to apply this to my Slick2d window. I'm trying to do something as simple as place an edge on the bottom of ...
-1
votes
1answer
144 views

Slick2D ingoring aplha channel?

When I use the draw method inside a image, it completely ingores the alpha channel and fills it in with white. Is there a way I can draw it where the alpha is see through like it's suppost to be? I ...
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votes
1answer
2k views

Java2D Collision Detection

I've been wrapping my head around Java2D collision detection. I am working with Slick library and trying to figure a simple clean code to check if a collision has occurred. The idea is fairly simple, ...
0
votes
2answers
86 views

Checking bounds of a quad

I want to know how would I tell if a quad touches another quad in my game built in Slick2D. I have a class that I named "Bounds" which has 4 "Point" objects which just store an X and a Y value and a ...
0
votes
5answers
441 views

Limiting a player's movement to the screen's dimensions

I have a player, that I can control using WASD. And I don't want him to leave the screen. So I've tried the following: if (player1.getX()+5 < 974 && player1.getX()-5 > 0) { ...
0
votes
1answer
587 views

Box2D and Slick2D: Graphics bug [closed]

The bug The physics ground represented by a horizontal line. The object is stationary, and seems to be pretending that the ground is lower. This is because the center of the Shape is incorrectly ...
0
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2answers
202 views

Images not rendering in Slick

I have built a game that uses the Slick framework. The maps are tmx files and were built using TileD. The game iterates through a list of players and maps - once a game with a player and map is ...
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votes
1answer
1k views

Slick2D TileD Map Editor Properties [closed]

So I used the following post to help me render my isometric map in Slick2D: Slick2D Isometric TiledMap Rendering Problem Big thanks and credit to arminb for the code supplied and for the fix to be ...
0
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2answers
2k views

SpriteSheet in slick2d or lwjgl

import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; public class SpriteSheet { private String path; public final int SIZE; public int[] pixels; ...
4
votes
2answers
1k views

Slick2D Isometric TiledMap Rendering Problem

I created a Tiled Map using the Tiled Map Editor. In the Editor it looks like this: Desired State In my java program it looks like this: Actual State My java code is: public class Game extends ...