-3
votes
1answer
167 views

Java2D Collision Detection

I've been wrapping my head around Java2D collision detection. I am working with Slick library and trying to figure a simple clean code to check if a collision has occurred. The idea is fairly simple, ...
0
votes
2answers
65 views

Checking bounds of a quad

I want to know how would I tell if a quad touches another quad in my game built in Slick2D. I have a class that I named "Bounds" which has 4 "Point" objects which just store an X and a Y value and a ...
3
votes
3answers
152 views

How to choose cell to put entity in in an uniform grid used for broad phase collision detection?

I'm trying to implement the broad phase of my collision detection algorithm. My game is an arcade game with lot of moving entities in an open space with relatively equivalent sizes. Regarding the ...
3
votes
1answer
692 views

How a “Collision System” should be implemented?

My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision ...