Say I have the following image: I want to resize this texture, so I can have resizable buttons with a texture. Now, as you can't repeat a certain area of an image in OpenGL, I have to create a new ...
I'm making a mini-map system for my tile based game, and I thought the best way to accomplish this would be the following: at the beginning of the game, I calculate the predominant color of every ...
I'm using thinking of using an entity system in my game. So far I've been using Artemis with success. However, I have a question about texture switching. I read that switching textures too often is ...
I know that there is the Texture.getTextureData() method, and that it returns a byte, but I have no idea how I could use this data to find the color data at a specific pixel.