Tagged Questions
0
votes
0answers
23 views
How can I find the pixel color of a given position in a SlickUtils Texture?
I'm making a mini-map system for my tile based game, and I thought the best way to accomplish this would be the following: at the beginning of the game, I calculate the predominant color of every ...
0
votes
1answer
53 views
How do I pass textures into a fragment shader in Slick?
I've written a shader that uses three different textures, tex0, tex1, and tex2. I can load it into Slick and successfully display it, but I can't figure out how to set the three different textures. ...
1
vote
4answers
262 views
Limiting a player's movement to the screen's dimensions
I have a player, that I can control using WASD. And I don't want him to leave the screen.
So I've tried the following:
if (player1.getX()+5 < 974 && player1.getX()-5 > 0) {
...
0
votes
0answers
127 views
Slick 2D jar creation
I recently finished making my game using Slick2D, and now I'm trying to create a jar file to play the game. I looked on the Slick forums, and saw that JarSplice was the recommended program. So I used ...
0
votes
0answers
707 views
Issues playing audio with Slick 2D [closed]
Started trying to learn Slick 2D a few days ago and have enjoyed it so far. The only problem is I can't seem to be able to get audio to play. I have tried going through the documentation examples, ...
-1
votes
1answer
75 views
Why are only some of my objects being rendered?
Every time I create a new asteroid the previous one is no longer rendered?
I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, ...
3
votes
1answer
203 views
How can I set the rotation of a shape to the same as my image?
The way you set rotations of images is different from setting shape rotations.
So how can I make the shape have the same rotation as my image?
This is how my image rotates:
...
0
votes
1answer
94 views
Menu selection wont stay on selected option
My Menu has a START and a QUIT option. I'm using a controller's D-PAD for selection. The game begins with START highlighted. When I push the down button on the D-PAD, it highlights the QUIT option. ...
0
votes
1answer
979 views
How do I play background music in Slick/LWJGL?
I'm trying to play music in the background for my opening menu, but cant seem to find a tutorial specifically on how to play a music file. Does anyone know how this can be accomplished?
0
votes
1answer
522 views
Slick2D: Changing an Image's colour to Color.white
I am working on a game where we would like the enemies to flash white when hit by a bullet. Ideally, we would like to use the same mechanism to render an Image in any colour. Our Images are all png ...
1
vote
1answer
265 views
Texture switching with a entity system
I'm using thinking of using an entity system in my game. So far I've been using Artemis with success. However, I have a question about texture switching. I read that switching textures too often is ...
-2
votes
1answer
151 views
Issues with networking in my Java game, Client crashes when I try and read from the server input
A buddy and I have been programming a code game over the last 2 weeks, it is intended to be a multiplayer game with the ability to have 2 players play against each other.
I am running into an issue ...
2
votes
1answer
579 views
With Slick, how to change the resolution during gameplay?
I am developing a tile-based strategy game using Java and the Slick API.
So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the ...
3
votes
3answers
2k views
How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?
I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion.
Right now i'm programming it's logic and rendering it as a literal 2-dimensional array ...
3
votes
1answer
606 views
Create the right pom.xml for LWJGL and Slick Project (Maven)
can somebody tell me whats wrong with my pom.xml file?
At this point i get this error if i start my *.jar file:
C:\Users\Michael\git\freezing-robot\target>java -jar ...
0
votes
1answer
667 views
How to implement HUD
I'm wondering how one could implement an HUD in LWJGL. I've seen tutorials on this, but they don't seem to work. I know the basic structure goes like this:
init3d();
// 3d code
init2d();
// HUD
To ...
1
vote
1answer
189 views
Slick2D drawString with coordinates from bottom-left corner
For OpenGL text drawing I use Slick2D library. Default Slick2D 0:0 coordinates are at upper-left corner. But in my project I use bottom-left corner for 0:0. Is it real to configure Slick2D with ...
4
votes
1answer
893 views
Distributing cross-platform .jar containing natives for LWJGL?
I'm making a game in Java using Slick2d, which depends on LWJGL. I can get everything to work in my development environment, but when I export it to a .jar, it needs the natives placed in the same ...
1
vote
2answers
388 views
Collision Problems in Pacman Clone
I am working on a Pacman clone. I am using Java for the project. I have been having problems with collisions, and allowing the player to pass through objects. Note that the tile size (and player) is ...
1
vote
1answer
1k views
Rotation of images in Slick2D
I have have a rotation problem in the Slick2d library, the image is just not rotating (ie I set a rotation but no result is shown). Here is the rotation code:
if (input.IsKeyDown(Input.KEY_LEFT)) {
...
0
votes
1answer
1k views
Resource not found: testdata/alphamap.png
I started a tutorial for java's slick 2d library, called SlickBlocks which is essentally a tetris clone. The problem is I have followed and typed in the code examples to the dot, yet when I run it I ...
2
votes
1answer
504 views
How do I get the alpha level at a specific pixel with Slick 2D?
I know that there is the Texture.getTextureData() method, and that it returns a byte[], but I have no idea how I could use this data to find the color data at a specific pixel.
0
votes
0answers
312 views
ParticleSystem in Slick2d (with MarteEngine)
First of all, sorry if this sounds very newbie-ish. I'm stuck at making a ParticleSystem I made using Pedigree to work in my game. It's basically an explosion that I want to display whenever an enemy ...
10
votes
3answers
5k views
How can I make OpenGL textures scale without becoming blurry?
I'm using OpenGL through LWJGL.
I have a 16x16 textured quad rendering at 16x16. When I change it's scale amount, the quad grows, then becomes blurrier as it gets larger.
How can I make it scale ...
7
votes
3answers
1k views
Rendering only what is on the screen
I am fairly new to this world, so bear with me.
I have a grid of blocks in a top-down, 2d game written using Slick. The best way to think of it is the Pokemon world.
Right now, I am rendering all ...
3
votes
1answer
644 views
Is there any way to get the HWND from a window in LWJGL?
I've started some experimentation in Java and LWJGL (via Slick), and it seems very solid. However, I have some legacy code that requires a HWND integer as a parameter. I'm not sure how I'd be able to ...