A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.

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2
votes
2answers
142 views

Realtime fisheye to cubic or spherical panorama transformations with OpenGL or pixelshaders

I'd like to transform a sequence of circular fisheye-images to cubic or spherical panorama images to be used in a panorama-viewer based on OpenGL. The viewer-part is nemas problemas but the transform ...
2
votes
1answer
147 views

Skysphere to Skybox Texture Conversion

I am working on a hobby project and implemented a skybox, no big deal. Now I bought (licensed) a few really nice sky textures. Unfortunately the textures are projected for a skysphere. I could ...
-6
votes
2answers
556 views

How to make a skybox?

How can I make a skybox/skysphere in XNA 4.0?
11
votes
2answers
532 views

What are the differences between a skybox and a skydome?

What are the differences/pros/cons between a skybox and a skydome?
1
vote
1answer
70 views

Triangles in the corners of skybox

When looking at the corners of skybox this happens: http://i.imgur.com/H8XvS8I.jpg How to get rid of this? 6 skybox textures are 2048x2048px each. Tried changing Near and Far clipping of the main ...