A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.
2
votes
2answers
142 views
Realtime fisheye to cubic or spherical panorama transformations with OpenGL or pixelshaders
I'd like to transform a sequence of circular fisheye-images to cubic or spherical panorama images to be used in a panorama-viewer based on OpenGL. The viewer-part is nemas problemas but the transform ...
2
votes
1answer
147 views
Skysphere to Skybox Texture Conversion
I am working on a hobby project and implemented a skybox, no big deal. Now I bought (licensed) a few really nice sky textures. Unfortunately the textures are projected for a skysphere.
I could ...
-6
votes
2answers
556 views
11
votes
2answers
532 views
What are the differences between a skybox and a skydome?
What are the differences/pros/cons between a skybox and a skydome?
1
vote
1answer
70 views
Triangles in the corners of skybox
When looking at the corners of skybox this happens:
http://i.imgur.com/H8XvS8I.jpg
How to get rid of this?
6 skybox textures are 2048x2048px each.
Tried changing Near and Far clipping of the main ...
