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0
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0answers
31 views

How would you declare a Texture object in the libgdx skin json file, using a region from a texture atlas?

I have a texture atlas that is linked to my skin.json file. The atlas contains a region named "game-title". I would like to declare a com.badlogic.gdx.graphics.Texture object in the json file, to ...
8
votes
1answer
163 views

How can I reliably implement GPU skinning in Android?

I'm trying to get character skinning working on Android. The idea is quite vanilla: I have my skinning matrices, and along with each vertex, I send up to four matrix indices and four corresponding ...
1
vote
1answer
133 views

GPU skinning algorithm incorrectly distorts mesh

I've been trying to implement a GPU-based matrix palette skinning algorithm with WebGL, but the rendering appears incorrect even though I can't find evident conceptual problems in the underlying ...
0
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0answers
14 views

Character animation on GPU using Flash [duplicate]

I'm trying to find information about doing GPU skinning on Flash/Stage3D. Strangely, can't find any information/source code about this. I know how to do GPU skinning in OpenGL, but since Flash uses a ...
5
votes
3answers
513 views

How do I send multiple matrices to a vertex shader?

I'm practising animations using bones/skinning. I am trying to send the shader one matrix per vertex. I can think of these two approaches. Method 1 I have one uniform handle for each bone matrix ...
0
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0answers
72 views

Skinning mesh with Hermite Interpolation

I'm trying to implement an skinning mesh and I use Hermite Interpolation for evaulating frame's position. When I use the normal interpolation t*p1 + (1-t)*p2, it run well, but when I change to ...
1
vote
2answers
108 views

Encode world matrix as 2 float4s?

On one of the slides of their presentation "Batch, Batch, Batch!" guys from NVidia suggest encoding animation matrices for pallet skinning into two float4s as: • axis/angle • ...
2
votes
1answer
172 views

How to flip 2d skinned quadruped character?

just would like to know is flipping 2d skinned character with one of scale axis good way for left or right movement(flipping direction and animation)? Normal direction would change.(UPDATED) for ...
3
votes
1answer
746 views

Incorrect GPU skinning

I'm having some problems with implementing skinning and skeletal animation. It seems that the skeleton and the mesh are loaded correctly, but the mesh gets funky when the bone transformations are ...
0
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0answers
266 views

How do I export physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not ...
2
votes
1answer
72 views

Swapping limbs between meshes

I'm trying to achieve what was done in the game impossible creatures. I will have a skeleton to which I will apply different meshes to i.e. torso mesh, leg mesh, etc. I would also like these meshes to ...
4
votes
1answer
1k views

OpenGL GLSL skinning problem

This time I've decided to ask a question related to my skinning problem. Two earlier ones were not really related to my problem and I've deleted them. Ok, first of all, I'm using OpenGL 3, 3ds max, ...
1
vote
1answer
972 views

XNA Skinning Sample - exporting from Blender recognize only first animation clip

(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
5
votes
1answer
184 views

What is a simple deformer in which vertices deform linearly with control points?

In my project I want to deform a complex mesh, using a simpler 'proxy' mesh. In effect, each vertex of the proxy/collision mesh will be a control point/bone, which should deform the vertices of the ...
2
votes
1answer
534 views

COLLADA: Inverse bind pose in the wrong space?

(Crosspost from StackOverflow) I'm working on writing my own COLLADA importer. I've gotten pretty far, loading meshes and materials and such. But I've hit a snag on animation, specifically: joint ...
2
votes
1answer
627 views

Why hasn't OBJ been extended to support skinning?

Out of every format I know, the only one that works accross all applications perfectly is OBJ. I think it is an excellent format and I would use it for everything - except it does not support ...