Tagged Questions
-1
votes
1answer
64 views
Animation from bones?
I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code?
All I will be doing is basic movements such as an arm swing.
...
0
votes
1answer
93 views
XNA Skinned Model - Keyframe.Bone out of range exception
I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs:
boneTransforms[keyframe.Bone] = keyframe.Transform;
I don't get what it's really referring to. The error happens when ...
1
vote
0answers
216 views
XNA - How to move skinned model and merge animations
After you helped me to resolve my loadContent problem I've wrote some code and made 3D model with animation. Because XNA 4.0 doesn't support .fbx with multiple animations I've generated 3 models with ...
1
vote
0answers
110 views
Maya Animated Character export for XNA 4.0 problem
To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0
In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor.
so the ...
2
votes
2answers
906 views
XNA: Rotating Bones
XNA 4.0
I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D.
It is rigged by 3 bones, Root -> Main -> Turret -> Barrel
I have binded all of the objects to the ...