-1
votes
1answer
64 views

Animation from bones?

I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code? All I will be doing is basic movements such as an arm swing. ...
2
votes
2answers
228 views

Rotating a 2D Skeleton

I am currently implementing a 2D skeleton system in C# with XNA, but got stuck in how I would rotate the bones around a skeleton's axis. A basic algorithm that I have figured out already would ...
4
votes
2answers
279 views

Matrix interpolation for animation blending

I use the XNA Animation Component library to perform blending between animations. It uses spherical linear interpolation between matrices. In most cases this works without problems. However, I have ...
0
votes
1answer
93 views

How stoper one annimation model on XNA?

I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll Here is my code to use. Here is my code to use. ...
1
vote
0answers
110 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
2
votes
2answers
910 views

XNA: Rotating Bones

XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root -> Main -> Turret -> Barrel I have binded all of the objects to the ...
4
votes
1answer
510 views

Bone creation in XNA Content Pipeline

I'm trying to manually create a ModelContent instance that includes custom Bone data in a custom ContentProcessor in the XNA Content Pipeline. I can't seem to create or assign manually created bone ...
1
vote
0answers
160 views

Bone pivot mirroring problem in 3dmax

Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the ...
0
votes
1answer
208 views

Primitive Animation

I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...