Tagged Questions
-5
votes
1answer
220 views
Is it possible to let the mouse control hand animation? [closed]
I want to let the player control hand motion with the mouse is that possible?
0
votes
0answers
60 views
Skeletal Animation in DirectX [closed]
A few weeks back I asked the following question: Are there alternatives to Vertex Tweening?
I was pointed towards Skeletal Animation, or more specifically: Hardware Skinning. While I found quite some ...
0
votes
1answer
64 views
Are there alternatives to Vertex Tweening?
Now that I'm getting into animating 3D entities in my game, I was wondering what the best approach for this would be. I did some research and came across something called "Vertex Tweening". However, ...
-1
votes
1answer
67 views
Animation from bones?
I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code?
All I will be doing is basic movements such as an arm swing.
...
2
votes
1answer
66 views
Adjusting a skeleton to a Specific Stance
Imagine having a climbing wall and you take 4 adjacent handholds and footholds where together they create a stance. Is there any algorithm or technique with which it would give you a realistic human ...
1
vote
0answers
137 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
2
votes
1answer
106 views
Guidelines when rigging a character
Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
1
vote
1answer
170 views
Armature in Unity3d distorted
On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d.
The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
1answer
171 views
What are file formats that store skeletal movements, and are there databases of them?
I have a set of 3d vectors representing the positions of a character's hand, foot, shoulders and so on. Is there any kind of easy to read file I can use to animate those with walking, standing, ...
0
votes
1answer
94 views
How stoper one annimation model on XNA?
I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll
Here is my code to use.
Here is my code to use.
...
3
votes
1answer
146 views
Applying prerecorded animations to models with the same skeleton
well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
6
votes
2answers
766 views
How do I apply skeletal animation from a .x (Direct X) file?
Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
1
vote
1answer
277 views
Blender to 3ds max to cal3d format
There are quite a few questions on cal3d but they are old and don't apply anymore.
In Blender(must be 2.49a for python script to work!!!):
I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
0
votes
0answers
306 views
Calculating the correct roll from a bone transform matrix
Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug
I'm trying to get my Blender3d modeller importer to create ...
2
votes
2answers
901 views
How to port animation from one skeleton to another?
While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines.
Blender3D specific terminology:
Armature = skeleton
EditBone = rest pose bone ...
3
votes
3answers
493 views
How to position a sprite in a 2D animation skeleton?
Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing ...
13
votes
3answers
1k views
How to programatically retarget animations from one skeleton to another?
I'm trying to write code to transfer animations that were designed for one skeleton to look correct on another skeleton. The source animations consist only of rotations except for translations on the ...
0
votes
1answer
208 views
Primitive Animation
I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...
2
votes
2answers
424 views
Tips on combining the right Art Assets with a 2D Skeleton and making it flexible
I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there ...

