3
votes
1answer
709 views

Incorrect GPU skinning

I'm having some problems with implementing skinning and skeletal animation. It seems that the skeleton and the mesh are loaded correctly, but the mesh gets funky when the bone transformations are ...
2
votes
2answers
345 views

Rotating a 2D Skeleton

I am currently implementing a 2D skeleton system in C# with XNA, but got stuck in how I would rotate the bones around a skeleton's axis. A basic algorithm that I have figured out already would ...
1
vote
0answers
332 views

XNA - How to move skinned model and merge animations

After you helped me to resolve my loadContent problem I've wrote some code and made 3D model with animation. Because XNA 4.0 doesn't support .fbx with multiple animations I've generated 3 models with ...
0
votes
1answer
117 views

How stoper one annimation model on XNA?

I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll Here is my code to use. Here is my code to use. ...
7
votes
2answers
1k views

Calculating a quaternion so a bone points in a specified direction

In an attempt to solve this question, I decided to figure out the absolute (world space) directions of each joint in the source pose (as normalized unit vectors), and then rotate the joints of the ...
5
votes
1answer
833 views

Skeletal Animation - Automatically apply skeleton to model

Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these ...
0
votes
1answer
222 views

Primitive Animation

I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...