1
vote
1answer
56 views

Which nodes of the Collada DAE are most relevant for game object/character use?

I'm really new to game dev / D3D. And I was looking to choose an intermediary format to work with and convert to my internally used format. Collada DAE seems to be good as it can export animation too ...
-1
votes
4answers
341 views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
1
vote
1answer
341 views

Skeletal animation with Assimp and glm

I'm trying to implement skeletal animation using assimp and glm. Everything seems to work, except for rotations. This is the code I use when packing assimp data into my own engine's format. I THINK ...
0
votes
0answers
219 views

How does one convert dummies to bones in 3DS Max 2010?

I have a character's .max file. To get the animations into the game I need to have bones, export a .3ds file and then load it into one of the game tools provided by the developers to tweak some stuff ...
-1
votes
1answer
65 views

Record new animation in Motion Builder

I was rigged a 3d character model using MotionBuilder software. now i want to record my own animation for this 3d model. im new for the motion builder and i was unable to find a good reference for ...
1
vote
0answers
291 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
1
vote
1answer
422 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
2
votes
1answer
396 views

What are file formats that store skeletal movements, and are there databases of them?

I have a set of 3d vectors representing the positions of a character's hand, foot, shoulders and so on. Is there any kind of easy to read file I can use to animate those with walking, standing, ...
2
votes
2answers
542 views

Calculate an AABB for bone animated model

I have a model that has its initial bounding box calculated by finding the maximum and minimum on the x, y and z axes. Producing a correct result like so: The vertices are then stored in a VBO and ...
5
votes
1answer
415 views

apply non-hierarchial transforms to hierarchial skeleton?

I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up ...
2
votes
2answers
1k views

XNA: Rotating Bones

XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root -> Main -> Turret -> Barrel I have binded all of the objects to the ...
15
votes
3answers
2k views

How to programatically retarget animations from one skeleton to another?

I'm trying to write code to transfer animations that were designed for one skeleton to look correct on another skeleton. The source animations consist only of rotations except for translations on the ...
2
votes
2answers
1k views

Simulating a 3D body with a skeleton in iOS

I would like to make an iOS application that simulates a 3D body with joints and bones, but I am not sure how to do that. The aim of the app is that you can move its arms around and throw it around (x ...