1
vote
2answers
111 views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
2
votes
1answer
96 views

Issues with 2D Body/Limb system [closed]

In my game I have programmed Body and Limb classes. The Body is guaranteed to have an origin in the center of its sprite. The Body class has a List of children Limbs, each with their own offset. Every ...
0
votes
1answer
388 views

Skeletal animation with Unity2D?

I want my character to aim with the mouse so, arms and head must move following mouse cursor and when the character is stand still it could change its stance a bit to accommodate the arms position. I ...
-1
votes
4answers
2k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
3
votes
1answer
206 views

Applying prerecorded animations to models with the same skeleton

well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
3
votes
1answer
937 views

Engine for 2D Top-Down Physics-Based Skeletal Animation

I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would ...
3
votes
3answers
661 views

How to position a sprite in a 2D animation skeleton?

Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing ...
2
votes
2answers
481 views

How to make leg bones children of torso bone in Blender?

I'm a complete Blender novice and I'm trying to create a humanoid skeleton. I'm having problems figuring out how to make my leg bones children of the torso bone. Here's how my skeleton looks like: ...
2
votes
2answers
608 views

Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there ...
8
votes
1answer
993 views

2D Skeletal Animation Transformations

I have been trying to build a 2D skeletal animation system for a while, and I believe that I'm fairly close to finishing. Currently, I have the following data structures: struct Bone { Bone ...
7
votes
1answer
1k views

Creating a 2D skeleton animation system for use with Panda3D

Hey. I want to be able to create a system for 2D skeletal animation in my game. I'm using panda3d as my game engine. I'd like to be able to make simple bone structures and skin them with my sprites. I ...
2
votes
2answers
1k views

anyone knows any open skeletal/bones 2d animations framework for java?

Some examples could be the animations framework used in Aquaria, or in Crimson Legend.