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3
votes
1answer
95 views

Why is my DX9 render target restricted to 512×512?

When I use a render target higher in resolution than 512×512, I receive an image with black borders, depending on how big this texture was. Why is this? How can I fix it? Here's how I create the ...
6
votes
0answers
201 views

Is a responsive dimension game worth it? [closed]

I'm in the process of creating a Wario-Ware-like game that will be created for browsers first then likely ported to mobile. Here are the different ways I've considered setting up the dimensions of the ...
0
votes
1answer
89 views

How can I use the same number of tiles in any screen resolution, with an isometric projection?

I have an isometric grid with 64x32 diamond images. Each tile is a class, each instance is in a 2D array. Players have different screen resolutions and the grid must take up the whole screen. ...
0
votes
2answers
162 views

How to store tiles with different sizes?

in a tilegame, how can we use several tiles for 1 object? I thought I could add each tile in a json file, with the type and its coordinates, like : "line1: type1_xTile1_yTile1, etc." "line2: ...
2
votes
1answer
1k views

Best practices of texture size

I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will ...
5
votes
2answers
383 views

What are the benefits of binary format when storing map info?

I am developing isometric 2D exploration game. At this moment I faced with a problem where game takes too much disk space. Game's world at this moment is about 1 square kilometer and it's about 50MB. ...
14
votes
5answers
2k views

An object twice as close appears twice as big?

So I was thinking about creating a 2D game where you can also move along the Z-axis, by changing in which layer you are. Depending on the depth I want to scale my 2D sprites. Once, someone had shown ...
9
votes
1answer
4k views

Max texture size Android : which settings for 2048x2048?

I want to use a texture atlas of 2048 x 2048 in my game, and I would like to warn the users with a "too low" device to not download the game. With a texture atlas of this size, what requirements ...
2
votes
1answer
582 views

How to save an arbitrarily large image to a file in XNA?

I have built a level editor for an XNA-based Megaman clone I am working on and one of the features I would like to implement is the ability to save a full-resolution map of the entire level (like this ...
2
votes
2answers
664 views

What maps sizes did old 2D RTS games like C&C and WarCraft support?

I'm looking for the size (in tiles) of the maps for the old 2D games Command and Conquer and Warcraft 1 and 2.