I'm working on a cell based simulation in a pixel shader (webgl, shadertoy.com specifically), but am having some challenges trying to make the simulation consistent. Each cell (pixel) has the ...
I am trying to adopt a fluid / smoke simulation based of the source files of this video to my needs but came across a few problems when trying to make it open at the borders (flows into the void). ...
I'm looking for a way to execute 3 to 15 seconds of simulation once a scene is loaded. The problem is: some objects can be left suspended in motion while the player exits the scene. their state is ...