The simulations tag has no wiki summary.
2
votes
0answers
58 views
How can I mod the original The Sims?
While there are several places that still host old mods, I can't find any information on how they were created. A simple Google search reveals the promising Edith project, but it was never released. ...
6
votes
2answers
178 views
make a sphere rolling on a roulette mesh stop at predetermined place
I have a roulette and a ball(sphere) placed on it. When the game begins the roulette spins. The spinning of the roulette and gravitational forces on the ball makes it roll along the 3d roulette mesh.
...
2
votes
3answers
124 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
5
votes
1answer
315 views
Calculate gears rotation for a realtime simulation
Hi I'm trying to do a game with real time simulations of gears. There is a big Gear with inside a smaller gear.
I managed to draw gears with different diameters but equal size teeth, but if i try to ...
2
votes
2answers
96 views
Creating shattering effects without having to use actual physics?
For certain effects like glass shattering and falling objects cracking to reveal their inner contents, are there any tricks or ways to implement these fracture physics without having to use actual ...
10
votes
4answers
2k views
Physics engine recommendation which can simulate pool game correctly?
I'm making pool game like game. This game requires correct (or very accurate) reflective bounces.
I tried Box2D and Bullet Physics, but they have this problem.
If there is a wall on top of this ...
0
votes
1answer
53 views
Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
10
votes
5answers
834 views
How could you parallelise a 2D boids simulation
How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu).
In the above example, the non-coloured particles move around ...
4
votes
2answers
380 views
What knowledge would I need to make a good simulation game
I have an idea for a game like theme park but don't know how simulation games are made.
I am not on my first game so I would appreciate constructive answers instead of "its hard, don't do it".
What ...
15
votes
1answer
290 views
How to simulate early politics? [duplicate]
I'm making a historically accurate game where the player can interact with past times and shape the future. The entire game is scientifically generated with math and real physics. (no, it won't have ...
1
vote
1answer
99 views
Simple 3D particle gravity in javascript? [closed]
I'm trying to do some simple gravity handling in my 3D environment (I'm using three.js). I've got some code, but it doesn't work. I'm hoping it's just a silly bug somewhere. Note: This is a ...
6
votes
4answers
204 views
Interstellar Economic Simulation
I'm designing a game reminiscent of Elite or Escape Velocity, those old space trading games, where you play a traveling merchant in space.
I'd like to have the game's economy at least resemble a real ...
0
votes
0answers
39 views
Prerequisites for developing a 3D simulation program? [closed]
What all do I need to learn or work on before creating a 3D virtual environment to simulate a welding process in order to train workers? Any books or tutorials that might help me begin? I have a basic ...
0
votes
0answers
84 views
Calculating the acceleration of a car
I'm trying to calculate the maximum acceleration a car can achieve with the current gear ratio. I am ignoring drag forces and friction to keep it simple.
I'm doing this by:
calculating the torque ...
0
votes
1answer
167 views
What concepts are there for interactive water?
I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
3
votes
1answer
108 views
What data structure to use to implement ocean currents and trade-winds
I'm creating an RPG/simulation game which is similar to the Uncharted Waters Series. The game allows the player to control a fleet to explore and navigate the world on the world map. My Game stores ...
29
votes
8answers
6k views
Are there any open source projects for car engine sound simulation? [closed]
I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds.
Are there any open source projects for the engine sound ...
2
votes
1answer
178 views
Realistic 2D Planetary Physics Engine?
I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics.
So that's what I'm doing.
Since this is going to ...
4
votes
2answers
702 views
Algorithm for random flight of a fly
I'm new to game development. What is a good algorithm to model the random flight of a fly? I've been looking at path-finding algorithms, but they don't give any interesting random behaviour.
0
votes
1answer
103 views
Simulating building stress [closed]
I need to simulate the effects of adding supporting materials to a building structure for a genetic algorithm in a block-based world. Essentially I am planning to use a genetic algorithm to optimise ...
0
votes
2answers
179 views
How to build a math module and simulate a system?
For example, in the classical game SimCity:
an economic model to simulate the supply and demand of the city, then calculate how many people live in each building, how many people work there.
a ...
0
votes
4answers
850 views
Price of SimCity 5's Glassbox Engine
SimCity 5 will be powered by the Glassbox-Engine.
If we want to use the engine for building own simulations, what will be the price for a license?
3
votes
2answers
288 views
Should I calculate in meters or pixels
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ?
If I should use meters what is ...
2
votes
1answer
256 views
Simple 2D hair simulation/manipulation
I would like to simulate very simple hair in a 2D environment, and will need to be able to "brush" the hair.
What I want to do: A 2D character is facing squarely towards the player. The player can ...
7
votes
2answers
694 views
Typical Maximum steering angle of a real car
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...
24
votes
2answers
662 views
Modeling speed of light information propagation in space combat sim
I'm working on a space combat sim that takes place over relatively vast areas (a cube of space ~20 light minutes to a side) and uses (mostly) realistic physics. One of the key elements I want to model ...
1
vote
1answer
73 views
Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media [closed]
I'm hoping this is the correct place to ask this question as it is video game related and can be seen as a key ingredient in modern game development.
Does anyone know of a peer reviewed article that ...
2
votes
2answers
152 views
Basic modelling of radar
I'm currently researching how to model/simulate radar for my naval simulation.
Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the ...
0
votes
1answer
1k views
How to add isometric (rts-alike) perspective and scolling in unity?
I want to develop some RTS/simulation game. Therefore I need a camera perspective like one knows it from Anno 1602 - 1404, as well as the camera scrolling.
I think this is called isometric perspective ...
2
votes
1answer
258 views
Simple (and fast) dices physics
I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port).
I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ...
2
votes
1answer
376 views
Turn based battle and formula
I'm building a game called DVP(Digimon Virtual Pet), and in this game other than taking care of your digimon, You can also battle and breed them. I'm working on the battle system (making it first ...
4
votes
1answer
230 views
2D Car Simulation with Throttle Linear Physics
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.
I've coded up to the car physics but these do note ...
2
votes
2answers
202 views
Updating “Inactive” Chunks
In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be ...
3
votes
1answer
169 views
PHP city-sim castle layout
I am currently contemplating the layout system for my php based game but i've run into a couple of worries. So my idea is a 9X9 grid where the center 3X3 are inner castle. The inner castle will be 6X6 ...
3
votes
2answers
405 views
Game Engine which can provide 360 degree projection for PC
I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
1answer
488 views
Fast Updating of Large Amounts of OpenGL data
I'm seeking advice, suggestions, and ideas on how to handle the updating of large amounts of data in OpenGL and c++.
My partner and I have gone through two methods.
The first is vertex by vertex ...
3
votes
2answers
376 views
Does a basic game engine prototyping tool exist, for common game types?
There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
0
votes
1answer
211 views
Run FSX (Flight Simulator) on remote desktop [closed]
Obviously I cannot run FSX in a remote desktop session. When I try to start it appears the message: Flight Simulator cannot run during a Remote Desktop session and will now quit
Especially for ...
1
vote
3answers
250 views
Acceleration based on current speed?
The faster an object goes, the slower it will accelerate, going from 0 to 50 takes a lot less time then going from 50 to 100,
How do I calculate that, though?
EDIT: Extra details,
This specific ...
1
vote
2answers
126 views
Implementing an existing (but out of print) game electronically
One of my favorite games is the old Avalon Hill class, PanzerBlitz.
I would like to implement it electronically, and have a couple questions related to that:
Would I be in legal trouble if I do ...
6
votes
4answers
689 views
Server-side physic simulations with hundreds of players
I’m currently working on a singleplayer physics-orientated game where I would like the physics to be simulated server-side. This because the game will have leadersboards, persistant player ...
10
votes
2answers
572 views
Resources of realistic water simulation?
I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches).
How can I get some examples?
1
vote
1answer
227 views
Leaf movement simulation in a 3d world
I am using opengl, and a simple texture or mesh to draw a leaf.
Can somebody show me a nice movement method to simulating leafs in a 3d world?
thanks,
Leslie
0
votes
1answer
85 views
Simulate race winner based on character attributes
I'm new to game development and I was thinking of starting off with something easy like a top down simulated race game. It will be similar to a horse race, such that there will be betting, and ...
6
votes
3answers
3k views
How do I simulate the mouse and keyboard using C# or C++?
I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
3
votes
2answers
201 views
What is a fair latency, to cut off game connection at?
I'm currently coding a realtime game. I'm doing alot of technical operations with the physics world (resimulations of old world states etc.) to prevent game lag. I save the world state every physics ...
2
votes
5answers
688 views
Simulating water droplets on a window
How do I simulate water droplets realistically falling, gathering, and flowing down a window? For example, see http://www.youtube.com/watch?v=4jaGyv0KRPw. In particular, I want to simulate how smaller ...
4
votes
3answers
373 views
How can I model the physics of an air blower?
I want to model simple lottery machine, it has got a bottom blower.
Do you know how can I get force applied to object above blower by air from blower, or equations to model this behavior?
Red ...
-2
votes
2answers
163 views
Resources about movement and simulation in multiplayer games [closed]
I am developing a multiplayer game, similar to Castle Crashers. This is the first multiplayer game I do so, before starting to code, I am trying to learn what's the best way to do it. I found some ...
15
votes
1answer
2k views
Ideas for 2D Water Simulation
I am looking for any input on simulating water in 2D, against a rather large (call it) blocked/not blocked array (viewed from the side). I have come up with the following ideas:
Cell Automata
Do a ...
