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10
votes
2answers
572 views

Resources of realistic water simulation?

I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches). How can I get some examples?
10
votes
5answers
834 views

How could you parallelise a 2D boids simulation

How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around ...
4
votes
2answers
381 views

What knowledge would I need to make a good simulation game

I have an idea for a game like theme park but don't know how simulation games are made. I am not on my first game so I would appreciate constructive answers instead of "its hard, don't do it". What ...
10
votes
4answers
2k views

Physics engine recommendation which can simulate pool game correctly?

I'm making pool game like game. This game requires correct (or very accurate) reflective bounces. I tried Box2D and Bullet Physics, but they have this problem. If there is a wall on top of this ...
7
votes
1answer
459 views

Finding the point of collision

I'm writing a 2D rigid body simulator. The objects being simulated are convex polygons. My question involves how to decide on the "point" of collision, so that when I apply a response force, I can ...
10
votes
3answers
482 views

Animated examples of different interpolations formulas: any link?

I remember having spotted a link to a huge page with different equations to non linear interpolation curves, for example if you want to stop a car smoothly, etc. Those can sometime be useful to ...
5
votes
1answer
225 views

What economic books would you suggest for learning about economic valuation of goods and simulations thereof?

I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned ...
5
votes
4answers
266 views

Visualization tools for physical simulations

I'm interested in starting some physics simulations and I'm getting hung up on the visualization side of things. I have lots of resources for reading how to implement the simulation itself but I'd ...
5
votes
1answer
548 views

Soft body, where to start learning?

I want to ask you about some resources to learn simulating soft bodies, do you know some good knowledge sources? I asking because I want to make car crash simulator, I've made something but it didn't ...
4
votes
2answers
482 views

How are physical model programmed in simulation games?

Being a Gran Turismo fan, I'm wondering what are the algorithms used to compute realistic behavior for friction, aerodynamism, velocity, curves etc. Also, are there sophisticated ways to simulate ...
2
votes
1answer
330 views

Where can I find documentation or an example of a C/C++ Plugin for FSX

I want to make a plugin for FSX in C/C++ but all the examples and documentation forward to the SimConnect Examples for FSX. I want to access USB-hardware from the plugin and for this reason I'm ...
3
votes
4answers
178 views

What environment should I use if I just want to test different math things?

For example, I've asked about the breakout formula to calculate the ball bounce. Inside of XNA, I don't know where I would code this and to even display something I would need a lot of code. Is there ...
2
votes
1answer
186 views

Can someone provide a simple algorithm for calculating an outcome based on User characteristics?

In these online games, say you are a person who has characteristics like: level strength experience defense ... And now you walk into a room of 'others' that you want to e.g. recruit, how would ...
29
votes
8answers
6k views

Are there any open source projects for car engine sound simulation? [closed]

I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound ...
29
votes
7answers
1k views

Elegant way to simulate large amounts of entities within a game world

Assume you have a game in which there are many (many many) entities serving some functions, not all of which are constantly needed or need to be considered in every frame. The concrete problem I am ...
16
votes
4answers
2k views

What is some good examples about creating 2D fluids?

Anyone have any good examples, tutorials, or snippets to share that preferably in C# or C/C++?

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