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0
votes
1answer
435 views

Run FSX (Flight Simulator) on remote desktop [closed]

Obviously I cannot run FSX in a remote desktop session. When I try to start it appears the message: Flight Simulator cannot run during a Remote Desktop session and will now quit Especially for ...
1
vote
3answers
367 views

Acceleration based on current speed?

The faster an object goes, the slower it will accelerate, going from 0 to 50 takes a lot less time then going from 50 to 100, How do I calculate that, though? EDIT: Extra details, This specific ...
1
vote
2answers
143 views

Implementing an existing (but out of print) game electronically

One of my favorite games is the old Avalon Hill class, PanzerBlitz. I would like to implement it electronically, and have a couple questions related to that: Would I be in legal trouble if I do ...
7
votes
4answers
1k views

Server-side physic simulations with hundreds of players

I’m currently working on a singleplayer physics-orientated game where I would like the physics to be simulated server-side. This because the game will have leadersboards, persistant player ...
5
votes
2answers
1k views

Algorithm for random flight of a fly

I'm new to game development. What is a good algorithm to model the random flight of a fly? I've been looking at path-finding algorithms, but they don't give any interesting random behaviour.
1
vote
1answer
296 views

Leaf movement simulation in a 3d world

I am using opengl, and a simple texture or mesh to draw a leaf. Can somebody show me a nice movement method to simulating leafs in a 3d world? thanks, Leslie
0
votes
1answer
95 views

Simulate race winner based on character attributes

I'm new to game development and I was thinking of starting off with something easy like a top down simulated race game. It will be similar to a horse race, such that there will be betting, and ...
3
votes
2answers
215 views

What is a fair latency, to cut off game connection at?

I'm currently coding a realtime game. I'm doing alot of technical operations with the physics world (resimulations of old world states etc.) to prevent game lag. I save the world state every physics ...
6
votes
3answers
6k views

How do I simulate the mouse and keyboard using C# or C++?

I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
2
votes
5answers
1k views

Simulating water droplets on a window

How do I simulate water droplets realistically falling, gathering, and flowing down a window? For example, see http://www.youtube.com/watch?v=4jaGyv0KRPw. In particular, I want to simulate how smaller ...
4
votes
3answers
511 views

How can I model the physics of an air blower?

I want to model simple lottery machine, it has got a bottom blower. Do you know how can I get force applied to object above blower by air from blower, or equations to model this behavior? Red ...
-2
votes
2answers
180 views

Resources about movement and simulation in multiplayer games [closed]

I am developing a multiplayer game, similar to Castle Crashers. This is the first multiplayer game I do so, before starting to code, I am trying to learn what's the best way to do it. I found some ...
16
votes
1answer
3k views

Ideas for 2D Water Simulation

I am looking for any input on simulating water in 2D, against a rather large (call it) blocked/not blocked array (viewed from the side). I have come up with the following ideas: Cell Automata Do a ...
10
votes
1answer
780 views

How does pixeljunk shooter simulate its liquids?

I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.
1
vote
2answers
525 views

Variable physics step, bad idea?

Currently, when I update the entities I calculate the time passed since the last update, and then pass that to their update function. They will in turn pass that duration to all their components. ...
2
votes
1answer
400 views

How to wisely update body trajectories in a 3D space simulation game?

Suppose I have a Spacecraft object in 3D space, controllable by the player. I want it to update its own trajectory, so I give it a function for that (actually it might be inside a controller component ...
0
votes
1answer
364 views

Game (X-Plane) boot/startup time / performance

I use X-Plane for my question but it also concerns probably every other flight-simulator or simulation game in general. When developing a plugin what bothers me most is the startup-time of the ...
11
votes
2answers
837 views

Resources of realistic water simulation?

I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches). How can I get some examples?
11
votes
5answers
1k views

How could you parallelise a 2D boids simulation

How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around ...
5
votes
2answers
491 views

What knowledge would I need to make a good simulation game [closed]

I have an idea for a game like theme park but don't know how simulation games are made. I am not on my first game so I would appreciate constructive answers instead of "its hard, don't do it". What ...
11
votes
4answers
3k views

Physics engine recommendation which can simulate pool game correctly? [closed]

I'm making a pool-game like game. This game requires correct (or very accurate) reflective bounces. I tried Box2D and Bullet Physics, but they both have this problem. If there is a wall on top of ...
7
votes
1answer
541 views

Finding the point of collision

I'm writing a 2D rigid body simulator. The objects being simulated are convex polygons. My question involves how to decide on the "point" of collision, so that when I apply a response force, I can ...
11
votes
3answers
707 views

Animated examples of different interpolations formulas: any link?

I remember having spotted a link to a huge page with different equations to non linear interpolation curves, for example if you want to stop a car smoothly, etc. Those can sometime be useful to ...
5
votes
1answer
284 views

What economic books would you suggest for learning about economic valuation of goods and simulations thereof?

I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned ...
5
votes
4answers
286 views

Visualization tools for physical simulations

I'm interested in starting some physics simulations and I'm getting hung up on the visualization side of things. I have lots of resources for reading how to implement the simulation itself but I'd ...
5
votes
1answer
797 views

Soft body, where to start learning?

I want to ask you about some resources to learn simulating soft bodies, do you know some good knowledge sources? I asking because I want to make car crash simulator, I've made something but it didn't ...
4
votes
2answers
634 views

How are physical model programmed in simulation games?

Being a Gran Turismo fan, I'm wondering what are the algorithms used to compute realistic behavior for friction, aerodynamism, velocity, curves etc. Also, are there sophisticated ways to simulate ...
2
votes
1answer
457 views

Where can I find documentation or an example of a C/C++ Plugin for FSX

I want to make a plugin for FSX in C/C++ but all the examples and documentation forward to the SimConnect Examples for FSX. I want to access USB-hardware from the plugin and for this reason I'm ...
3
votes
4answers
184 views

What environment should I use if I just want to test different math things?

For example, I've asked about the breakout formula to calculate the ball bounce. Inside of XNA, I don't know where I would code this and to even display something I would need a lot of code. Is there ...
2
votes
1answer
211 views

Can someone provide a simple algorithm for calculating an outcome based on User characteristics?

In these online games, say you are a person who has characteristics like: level strength experience defense ... And now you walk into a room of 'others' that you want to e.g. recruit, how would ...
29
votes
8answers
9k views

Are there any open source projects for car engine sound simulation? [closed]

I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound ...
30
votes
7answers
2k views

Elegant way to simulate large amounts of entities within a game world

Assume you have a game in which there are many (many many) entities serving some functions, not all of which are constantly needed or need to be considered in every frame. The concrete problem I am ...
19
votes
4answers
3k views

What is some good examples about creating 2D fluids?

Anyone have any good examples, tutorials, or snippets to share that preferably in C# or C/C++?