Tagged Questions
2
votes
2answers
96 views
Creating shattering effects without having to use actual physics?
For certain effects like glass shattering and falling objects cracking to reveal their inner contents, are there any tricks or ways to implement these fracture physics without having to use actual ...
1
vote
1answer
99 views
Simple 3D particle gravity in javascript? [closed]
I'm trying to do some simple gravity handling in my 3D environment (I'm using three.js). I've got some code, but it doesn't work. I'm hoping it's just a silly bug somewhere. Note: This is a ...
0
votes
0answers
84 views
Calculating the acceleration of a car
I'm trying to calculate the maximum acceleration a car can achieve with the current gear ratio. I am ignoring drag forces and friction to keep it simple.
I'm doing this by:
calculating the torque ...
2
votes
1answer
178 views
Realistic 2D Planetary Physics Engine?
I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics.
So that's what I'm doing.
Since this is going to ...
0
votes
1answer
103 views
Simulating building stress [closed]
I need to simulate the effects of adding supporting materials to a building structure for a genetic algorithm in a block-based world. Essentially I am planning to use a genetic algorithm to optimise ...
7
votes
2answers
694 views
Typical Maximum steering angle of a real car
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...
1
vote
1answer
73 views
Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media [closed]
I'm hoping this is the correct place to ask this question as it is video game related and can be seen as a key ingredient in modern game development.
Does anyone know of a peer reviewed article that ...
5
votes
1answer
315 views
Calculate gears rotation for a realtime simulation
Hi I'm trying to do a game with real time simulations of gears. There is a big Gear with inside a smaller gear.
I managed to draw gears with different diameters but equal size teeth, but if i try to ...
2
votes
1answer
258 views
Simple (and fast) dices physics
I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port).
I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ...
4
votes
1answer
230 views
2D Car Simulation with Throttle Linear Physics
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.
I've coded up to the car physics but these do note ...
6
votes
4answers
689 views
Server-side physic simulations with hundreds of players
I’m currently working on a singleplayer physics-orientated game where I would like the physics to be simulated server-side. This because the game will have leadersboards, persistant player ...
3
votes
2answers
201 views
What is a fair latency, to cut off game connection at?
I'm currently coding a realtime game. I'm doing alot of technical operations with the physics world (resimulations of old world states etc.) to prevent game lag. I save the world state every physics ...
2
votes
5answers
688 views
Simulating water droplets on a window
How do I simulate water droplets realistically falling, gathering, and flowing down a window? For example, see http://www.youtube.com/watch?v=4jaGyv0KRPw. In particular, I want to simulate how smaller ...
4
votes
3answers
373 views
How can I model the physics of an air blower?
I want to model simple lottery machine, it has got a bottom blower.
Do you know how can I get force applied to object above blower by air from blower, or equations to model this behavior?
Red ...
10
votes
1answer
517 views
How does pixeljunk shooter simulate its liquids?
I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.
1
vote
2answers
400 views
Variable physics step, bad idea?
Currently, when I update the entities I calculate the time passed since the last update, and then pass that to their update function. They will in turn pass that duration to all their components.
...
10
votes
2answers
572 views
Resources of realistic water simulation?
I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches).
How can I get some examples?
10
votes
5answers
834 views
How could you parallelise a 2D boids simulation
How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu).
In the above example, the non-coloured particles move around ...
10
votes
4answers
2k views
Physics engine recommendation which can simulate pool game correctly?
I'm making pool game like game. This game requires correct (or very accurate) reflective bounces.
I tried Box2D and Bullet Physics, but they have this problem.
If there is a wall on top of this ...
10
votes
3answers
482 views
Animated examples of different interpolations formulas: any link?
I remember having spotted a link to a huge page with different equations to non linear interpolation curves, for example if you want to stop a car smoothly, etc.
Those can sometime be useful to ...
5
votes
1answer
547 views
Soft body, where to start learning?
I want to ask you about some resources to learn simulating soft bodies, do you know some good knowledge sources?
I asking because I want to make car crash simulator, I've made something but it didn't ...
4
votes
2answers
482 views
How are physical model programmed in simulation games?
Being a Gran Turismo fan, I'm wondering what are the algorithms used to compute realistic behavior for friction, aerodynamism, velocity, curves etc.
Also, are there sophisticated ways to simulate ...
3
votes
4answers
178 views
What environment should I use if I just want to test different math things?
For example, I've asked about the breakout formula to calculate the ball bounce. Inside of XNA, I don't know where I would code this and to even display something I would need a lot of code.
Is there ...