I'm seeking advice, suggestions, and ideas on how to handle the updating of large amounts of data in OpenGL and c++. My partner and I have gone through two methods. The first is vertex by vertex ...
I am using opengl, and a simple texture or mesh to draw a leaf. Can somebody show me a nice movement method to simulating leafs in a 3d world? thanks, Leslie
I use X-Plane for my question but it also concerns probably every other flight-simulator or simulation game in general. When developing a plugin what bothers me most is the startup-time of the ...