0
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1answer
904 views

Fast Updating of Large Amounts of OpenGL data

I'm seeking advice, suggestions, and ideas on how to handle the updating of large amounts of data in OpenGL and c++. My partner and I have gone through two methods. The first is vertex by vertex ...
1
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1answer
296 views

Leaf movement simulation in a 3d world

I am using opengl, and a simple texture or mesh to draw a leaf. Can somebody show me a nice movement method to simulating leafs in a 3d world? thanks, Leslie
0
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1answer
361 views

Game (X-Plane) boot/startup time / performance

I use X-Plane for my question but it also concerns probably every other flight-simulator or simulation game in general. When developing a plugin what bothers me most is the startup-time of the ...