I'm in the early stages of a city driving simulation project, and I'm having trouble with the math to determine how the AI should steer the cars. My car model is very simple, with nothing like ...
I'm trying to calculate the maximum acceleration a car can achieve with the current gear ratio. I am ignoring drag forces and friction to keep it simple. I'm doing this by: calculating the torque ...
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ? If I should use meters what is ...
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note ...