In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
I'm seeking advice, suggestions, and ideas on how to handle the updating of large amounts of data in OpenGL and c++. My partner and I have gone through two methods. The first is vertex by vertex ...
I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches). How can I get some examples?