Tagged Questions
2
votes
1answer
178 views
Realistic 2D Planetary Physics Engine?
I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics.
So that's what I'm doing.
Since this is going to ...
2
votes
2answers
202 views
Updating “Inactive” Chunks
In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be ...
2
votes
5answers
688 views
Simulating water droplets on a window
How do I simulate water droplets realistically falling, gathering, and flowing down a window? For example, see http://www.youtube.com/watch?v=4jaGyv0KRPw. In particular, I want to simulate how smaller ...
16
votes
4answers
2k views
What is some good examples about creating 2D fluids?
Anyone have any good examples, tutorials, or snippets to share that preferably in C# or C/C++?