0
votes
1answer
781 views

Fast Updating of Large Amounts of OpenGL data

I'm seeking advice, suggestions, and ideas on how to handle the updating of large amounts of data in OpenGL and c++. My partner and I have gone through two methods. The first is vertex by vertex ...
2
votes
1answer
383 views

How to wisely update body trajectories in a 3D space simulation game?

Suppose I have a Spacecraft object in 3D space, controllable by the player. I want it to update its own trajectory, so I give it a function for that (actually it might be inside a controller component ...
2
votes
1answer
418 views

Where can I find documentation or an example of a C/C++ Plugin for FSX

I want to make a plugin for FSX in C/C++ but all the examples and documentation forward to the SimConnect Examples for FSX. I want to access USB-hardware from the plugin and for this reason I'm ...