Just for interest, when sampling simplex noise in any given dimension, would the sum of all samples run towards zero?
I am stuck in another problem with Noise(I´ve never did this before). Now Terrain is generating and its quite well but its Irrelative to each other. Here is a screenshot As you might notice Each ...
I'm experimenting with loop-able worlds that have a height-map for terrain data. While I can easily create loop-able .BMP textures for this in Photoshop and just load the terrain from them, but that ...