Introduction This is less of a "how to" on using 2D simplex noise and more of a quest to understand what is happening both in the math and visually. I would rather not copy and paste the code I've ...
I'm using pseudo-random noise to create a cube world a la Minecraft. So I've got my noise generators up and running, working great. Right now I'm just directly scaling the noise output to a height and ...
I've just started learning 3d stuff and want to make minecraft clone, cause cubes are easy ( I hope ) :) Arleady wrote chunk creation, menagement and displaying and want to generate nice terrain, but ...
I'm currently trying to generate a Minecraft like voxel terrain with 3D Simplex Noise and also want to implement caves. I found the method of Perlin Worms in this thread, which generates really nice ...
Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I ...
I'm using the simplex noise to create Minecraft like terrain. I can only achieve hills like this. Does anyone know how to use simplex to make more dynamic landscapes?