I'm trying to make a Texture out of Simplex noise, but it keeps appearing like this regardless of how big or small scale is: The following code is used to produce the image's color date: private ...
I am stuck in another problem with Noise(I´ve never did this before). Now Terrain is generating and its quite well but its Irrelative to each other. Here is a screenshot As you might notice Each ...
I'm experimenting with loop-able worlds that have a height-map for terrain data. While I can easily create loop-able .BMP textures for this in Photoshop and just load the terrain from them, but that ...
Just for interest, when sampling simplex noise in any given dimension, would the sum of all samples run towards zero?