For calculating the distance field in a scene, I need to calculate the shortest distance from a fixed point to the mesh. This need to be very fast as the mesh contains up to 3 million triangles. What ...
I'm "raymarching distance fields" (proper lingo: sphere-tracing) in GLSL. To implement cone-marching atop of it (and also to minimize the number of raymarching steps regardless of whether ...
In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people ...