A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

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11
votes
3answers
439 views

How do I deal with the problems of a fast side-scroller?

I'm making a side scrolling airplane game and when I begin going very fast I begin to experience some problems as a player: Elements are not distinguishable, like power-ups from bullets, etc I start ...
9
votes
4answers
3k views

Drawing large 2D sidescroller level terrain

I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level ...
8
votes
4answers
1k views

Variable height jumping in side scrollers

How can I have the player jump higher if the jump key is held down longer? I am currently just reducing gravity as long as the key is held and the player is jumping, but this looks odd.
7
votes
2answers
1k views

Question about top down/side scrolling!

I know that its just the background that scrolls and the player pretty much stays centered. What I am wondering what technique is more correct when I am implementing a large side scrolling map (I am ...
6
votes
3answers
2k views

Should I move the world or move the player?

I'm about to start developing a sidescrolling game where the players goal is to travel as far as he can in the horizontal axis before touching down. Note that I do not need to ever travel back on the ...
5
votes
3answers
4k views

2D Side Scrolling game and “walk over ground” collision detection

The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision ...
5
votes
5answers
487 views

Generating a map in runtime for a simple top-scrolling racing game

I'm creating a simple top-scrolling racing game. The concept is quite simple - the player controls the car, which goes on a dynamically generated field with square blocks. Once the car hits a car, the ...
5
votes
2answers
432 views

Collision Detection/Response in Vector-based levels

I have a 2D side scroller whose levels are stored as vectors (that is, a bunch of lines) which looks like this: How would I detect that I'm colliding with one of these lines, and react accordingly ...
5
votes
3answers
680 views

Can I swap out Farseer physics fixtures at runtime?

I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1. In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
5
votes
1answer
2k views

How do I implement side scrolling in a javascript platformer?

I'm building a side scrolling platformer with Javascript and the canvas element for a school project. I have the character all sorted out. He runs left and right, and has a different sprite set for ...
4
votes
1answer
93 views

Handling Different Aspect Ratios for a Multiplayer Game

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
4
votes
1answer
2k views

Farseer and 2D Action sidescroller game

I'm thinking about using Farseer inside my game (I'm not good in physics), which isn't a bad idea. However something happened while I was thinking about that, I found this tutorial: ...
4
votes
1answer
319 views

Mario like jumping and landing in box2d, help

I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble. Results: Player loses velocity on landing Desired Results: When player lands it will continue ...
3
votes
2answers
979 views

Flash AS3 sidescrolling tiles optimization

I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop. While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of ...
3
votes
3answers
484 views

3D Side-Scrolling Shooter: to use or not to use Lua scripting?

I'm programming a Side-Scroller, and I've reached the point where I need to program the enemy behaviour. I don't know what I should choose between hard-coding the enemy ships' behaviour or using a ...
3
votes
2answers
1k views

Implementing camera for 2d side scroller game?

I'm implementing a 2D side scroller for iOS (using C/C++ with OpenGL) (beat'em up style like double dragon/final fight ). My scenes are composed of one cyclical background image ( the end of the ...
3
votes
1answer
531 views

Can world depth be achieved in a side scroller?

I tend to build games with strong stories, which usually involves quite an indepth world environment. Typically I develope typical 2.5 over head view JRPG style (think Zelda, Final Fantasy 3, etc) ...
3
votes
2answers
381 views

Silverlight scrolling with camera

I'm trying to get my head around scrolling a 2D map that uses a physics engine. If I was to launch a projectile, would I actually be applying the physics to the background images rather than the ...
3
votes
1answer
509 views

Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns ...
2
votes
2answers
296 views

Stop map from scrolling but let player still move?

I have a basic method of scrolling around on a map (moving the map instead of the player), but at when the player gets to a certain proximity to the edge, how do you stop the map from scrolling, but ...
2
votes
5answers
817 views

How should I implement side-scrolling level design?

I'm working on a college project using the educational Java framework Greenfoot, and as stated above we're making an r-type clone. I've been looking at using an array of strings to populate the ...
2
votes
4answers
2k views

Scrolling background loop

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
2
votes
2answers
1k views

2D side scroller - How to implement X/Y movement?

I'm currently writing a small 2D, side-scroller-ish kind of game. I have a simple camera that follows the player around and the physics are ready. I'm using 32x32 tiles that build out the world, ...
2
votes
1answer
516 views

Moving a big set of box2d bodies in an iOS endless side-scroller game (such as Canabalt)

I am working on an iOS endless-running game (Robot Unicorn, Canabalt, etc). I'm using box2d for the Physics and Collision Checking and cocos2d for graphics. To achieve the notion of an endless level, ...
2
votes
2answers
1k views

Best method for 2 layer tile based map scrolling

What is the best general approach to implement scrolling for a 2D tile based game? I need to scroll the map with a constant speed, lets say 2 pixels every frame (like in a top down shooter). The ...
2
votes
2answers
990 views

Different camera movement methods in a 2d- side-scrolling game that makes it fun

Possible reference to this question, but I want specific answers pertaining to Side-scrollers. IMO, side-scrollers can be classified as Player doesn't move, the background graphics move to fake ...
2
votes
1answer
629 views

Question About Scrolling A Tilemap In C++/SDL/OpenGL

I been working with scrolling this week but I recently encounter a problem that I don't understand why it's happening. In a 2D scroller I want to scroll a tilemap pixel per pixel which gives a smooth ...
2
votes
1answer
822 views

Best Method to Create Side Scrolling Levels? - Cocos2D

I am looking to start my first side scroller project using Cocos2D, but I am curious. What is the preferred/best method of creating you levels? For large levels I see hand making it very laborious, is ...
1
vote
1answer
440 views

Handling player/background movements in 2D games

Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user presses right on the keyboard, the background is moved to the ...
1
vote
1answer
378 views

haxe level scrolling

How would level scrolling be implemented with haxe and nme? I started plying with haxe and currently the only way to display things on screen is by using nme.display.Sprite. I don't think changing ...
1
vote
1answer
241 views

Saving a list of points into a text file

I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...
1
vote
1answer
4k views

How to use rigid bodies for characters?

First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity. In Unity there are "character controllers" which are used ...
1
vote
1answer
111 views

Horizontal scroll only part of the view

I would like to know the best way on how to implement horizontal scrolling to only part of the view and vertical scrolling to complete view. I was able to achieve horizontal and vertical scrolling to ...
1
vote
1answer
364 views

Bullet physics in python and pygame

I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. ...
1
vote
1answer
601 views

Problem with scrolling background in one OpenGL loop

I have 960x3000 map image in png and I'm scrolling it in a loop like this (it's called in 60 FPS loop): glPushMatrix(); glBindTexture( GL_TEXTURE_2D, mapTex[iBgImg]); glBegin(GL_QUADS); ...
0
votes
1answer
1k views

Android sidecroller template

I want to create a sidescroller game for Android but it seems stupid to reinvent the wheel and since there are a lot of android sidescroller games already out I though that there must be some sort of ...
0
votes
1answer
154 views

Game Physics: Implementing Normal Reaction from ground correctly

I am implementing a simple side scrolling platform game. I am using the following strategy while coding the physics: Gravity constantly acts on the character. When the character is touching the ...
0
votes
1answer
28 views

SDL text or additional images not loading

I've got a basic side scroller that allows the user to run and jump around. I've used various tutorials to get this far, but I can't seem to get any text to render, no matter what method. I also can't ...
0
votes
2answers
758 views

UDK: Sidescrolling Camera not working

I tried the sidescrolling camera from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example%20Side-Scrolling%20Camera but there are some warnings ...
0
votes
0answers
82 views

SDL - Sprite “Ghosting”

I'm using SDL to create a 2D side-scrolling platformer, but I'm getting ghosting from the sprite. I'm not used to programming with graphics or SDL so excuse any stupid remarks I make. Here's the ...
0
votes
0answers
263 views

Procedural generation of game objects

right now in my game I generate all my objects at the start of the game off screen, then move them down the screen to give a "side scroller" effect, then once they hit the bottom of the screen move ...
0
votes
0answers
73 views

Cannot figure how to plan a Matryoshka themed game

Me and my partner are planning to write a Matryoshka themed game (http://en.wikipedia.org/wiki/Matryoshka_doll). It will be a side-scroller/platformer and the main idea is that the character will be ...
-1
votes
2answers
186 views

OpenGL 2.0 Android Scrolling Horizontally and Vertically

I am new to OpenGL2.0 in Android. How can I scroll the GLSurfaceView both horizontally and vertically?
-1
votes
0answers
41 views

SDL: No sprite movement [closed]

I've got my sprite animation but now I'm lacking any actual movement on the screen. Sorry about pasting around 200 lines of code but it's all relevant in the case (at least I think it is!). I think ...
-1
votes
1answer
58 views

scrolling background [closed]

How to make a scrolling background? There are two problems with this code below. 1st I am getting a space in middle of images. 2nd I am drawing a image and it stay there on left of screen. i want to ...
-1
votes
0answers
50 views

AS3: Handle collision with ground. Velocity's and hitTestObject() [closed]

I'm working on a sidescroller game but i'm having issues with my screen region and collisions. I will just stick to 1 problem because once this is fixed i can probably also fix my screen so it scrolls ...
-1
votes
1answer
805 views

How to create a simple side scroller game [duplicate]

Possible Duplicate: How to create games with scrolling? I'm still pretty new to game programming and any tutorial that I have worked with stuck to only games with the initial screen. I want ...
-2
votes
1answer
104 views

Is there a way to calculate a good population per distance for enemies in a side-scroller game? [closed]

I would like to know if there is a formula to calculate how much distance should I leave between enemies, or how many to put on the screen at the same time in a side-scroller game. I feel like if I ...
-5
votes
2answers
334 views

Looking for tutorial for a cool game suitable for a beginner to intermediate C++ programmer [closed]

I need to create a C++ game that can impress the admissions department for a college level videogame programming course I would love to follow. Can anyone suggest a tutorial for a cool game suitable ...