A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

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Drawing visible tiles - side scrolling

Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { int minOffsetX = 0, minOffsetY = 0; ...
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how to side scroll my game in qt?

I want to write super mario game in qt. How do i do for side scrolling this game. Suppose i have a QGraphicsView as main game plane.When mario go forward how game's plan should go forward?
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Drawing and scrolling paths performance problem

Hi I'm doing and endless sidescroller game where the terrain looks like a tunnel which is infinite. I managed to randomly generate the tunnel using this code: protected void createPath(){ path = ...
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50 views

Scrolling/Panning with a repeat texture

Let's say that I'm wanting to pan/scroll a surface from right to left (or left to right, but never mind that for now). I've created a texture and my intention is to set the texture to repeat on X and ...
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221 views

2D Sidescroller camera

I'm using OpenGL. For my tiles, I'm using a display list and I'm just using immediate more for my player (for now). When I move the player, I want to center him in the center of the window, but allow ...
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395 views

Procedural generation of game objects

right now in my game I generate all my objects at the start of the game off screen, then move them down the screen to give a "side scroller" effect, then once they hit the bottom of the screen move ...