A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

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Scrolling background loop however produces little gaps

I have myself a parallaxing background, i'm using SFML to render my background, I have myself 3 sf::Sprites, each sprite has the width of 576, I create myself 3 sprites with x positions 0, 576 and ...
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36 views

Need Help in Restricting Player Movement to Only 2 Axis,

I am creating a 2.5D Side Scrolling type Game. For the most part I am using a 3rd Person Character controller. The Major Problem that I am facing is how I can limit the motion of my Player Character ...
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76 views

how to side scroll my game in qt?

I want to write super mario game in qt. How do i do for side scrolling this game. Suppose i have a QGraphicsView as main game plane.When mario go forward how game's plan should go forward?
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107 views

Drawing and scrolling paths performance problem

Hi I'm doing and endless sidescroller game where the terrain looks like a tunnel which is infinite. I managed to randomly generate the tunnel using this code: protected void createPath(){ path = ...
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56 views

Scrolling/Panning with a repeat texture

Let's say that I'm wanting to pan/scroll a surface from right to left (or left to right, but never mind that for now). I've created a texture and my intention is to set the texture to repeat on X and ...
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310 views

2D Sidescroller camera

I'm using OpenGL. For my tiles, I'm using a display list and I'm just using immediate more for my player (for now). When I move the player, I want to center him in the center of the window, but allow ...