A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

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2answers
205 views

LibGDX - Best way of scrolling background

I'm new to LibGDX and i'm trying to implement a screen where i have a guy running and the ground under him scrolling to give impression he is really running in a sidewalk for example. The ground ...
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1answer
217 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
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0answers
147 views

Scrolling background loop however produces little gaps

I have myself a parallaxing background, i'm using SFML to render my background, I have myself 3 sf::Sprites, each sprite has the width of 576, I create myself 3 sprites with x positions 0, 576 and ...
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0answers
73 views

Need Help in Restricting Player Movement to Only 2 Axis,

I am creating a 2.5D Side Scrolling type Game. For the most part I am using a 3rd Person Character controller. The Major Problem that I am facing is how I can limit the motion of my Player Character ...
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0answers
408 views

2D Sidescroller camera

I'm using OpenGL. For my tiles, I'm using a display list and I'm just using immediate more for my player (for now). When I move the player, I want to center him in the center of the window, but allow ...