A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

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4
votes
1answer
130 views

How to resolve push block physics in a 2D side scroller puzzle

I've been working on a 2D tile-based side scroller puzzle game in Unity with obstacles such as doors, keys, fans, portals, etc., but one type of obstacle, push blocks, is giving me some issues. Here ...
0
votes
0answers
35 views

How to Implement a 2d camera object for a side scroller game

Ok so Heres the problem. I'm Using c++ with sfml for graphics and box2d for physics. I've tried an ultra simple cam movement in the past where i lock the player to the center of the screen and offset ...
1
vote
1answer
59 views

Unity sidescroller with 3D objects/environment. Should I create a 2D or 3D project?

I'm looking to make a side-scroller in which the camera and all objects can only move in the x and y directions. However, I'm going to have all objects and environments as actual 3D models. Is it ...
0
votes
0answers
10 views

Cocos2d changing game play dynamically like Hellrider

I am creating a game somewhat related to Hellrider. I also want to change game play similar to this game. Like, at starting player goes in Upside, after sometimes, Left-to-right, Right-to-left, ...
1
vote
3answers
555 views

LibGDX - Best way of scrolling background

I'm new to LibGDX and i'm trying to implement a screen where i have a guy running and the ground under him scrolling to give impression he is really running in a sidewalk for example. The ground ...
0
votes
2answers
450 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
2
votes
3answers
98 views

How do I make my foreground tiles stand out more from the background?

(the background implemented in the game) In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and ...
0
votes
2answers
66 views

Pygame Scrolling Camera bug

I asked a question the other day about how to implement a scrolling camera. I got a great answer which helped me achieve that... but in doing so I have lost basically all collision detection. ...
15
votes
2answers
2k views

How to avoid ghosting when pressing multiple keys?

I am working on a 2d side-scrolling pc game that uses SFML game library. The problem that I am not able to solve is that in many keyboards combination of three or more keys (like w + d + k) is not ...
4
votes
1answer
2k views

How do I make a 2D character aim their gun toward the mouse?

Heli Attack is a perfect example of the shooting mechanic I'd like. The character aims perpetually toward the mouse. What's going on here? From what I've read so far, you could separate the arm and ...
0
votes
2answers
1k views

UDK: Sidescrolling Camera not working [closed]

I tried the sidescrolling camera from epic website but there are some warnings. When parsing the scripts and also the eidot says when running the pie mode and all I get is: Engine.GameMessage.Failed ...
2
votes
1answer
817 views

Creating Fog Of View in 2D game with lighting method

I'm creating 2D side scrolling game with Unity, and i want to add feature where the player come into a cave, then all going dark, the player turn on the flash light, so the player can see around ( ...
0
votes
1answer
256 views

2D Infinite Runner: how to manage the generation of dynamic terrain? [closed]

I'm creating a infinite runner game with Unity3d, i've been using math to generate the terrain by calculating the size/pos of the terrain and place the new one next to it, and it's working correctly, ...
3
votes
5answers
4k views

Scrolling background loop

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
1
vote
1answer
295 views

Is sidescroller movement just offsetting the background?, MonoGame/XNA

When I make a sidescroller game and what to move my character do I just offset the background, or is there another better way?
0
votes
1answer
166 views

The camera in a 2D tile based side scroller is moving slower than the player [closed]

In my 2D tile based side scroller, I want a camera that scrolls in the x direction, but not in the y direction. The world is separated into three zones; one on the left and one on the right where the ...
0
votes
1answer
220 views

How do I center the view around specific coordinates in SFML

I want to use sf::View in SFML in order to change the position of the view, such that the player sprite is always in the center of the screen. Thus I want to write a function which allows me to input ...
3
votes
1answer
189 views

Smoothing the scrolling path in 2D

I have the following problem: In a 2D game the screen can scroll in any of the 4 directions. Basically, the center of the screen during scrolling moves from (x1,y1) to (x2, y2) whereby (x1,y1) is the ...
0
votes
0answers
121 views

Need Help in Restricting Player Movement to Only 2 Axis,

I am creating a 2.5D Side Scrolling type Game. For the most part I am using a 3rd Person Character controller. The Major Problem that I am facing is how I can limit the motion of my Player Character ...
0
votes
1answer
110 views

Circle-line segment collision resolution

I'm trying to make a side-scrolling game using this method and I'm having some trouble getting it to behave right. The collision shapes consist of multiple connected line segments and I'm checking ...
3
votes
2answers
410 views

How do I randomly position objects without overlap?

I'm studying a little about procedurally generating levels and decided to start with a vertical scrolling game. I would like to position some platforms vertically in my scene. So far, I've used a ...
1
vote
3answers
1k views

2D Side Scroller Game Without A TileMap

I want to create a 2D side scrolling game in a similar style as the game "Castle Crashers". (Go to: http://store.steampowered.com/app/204360/ to see some pics of the game). I have experience ...
9
votes
3answers
869 views

Can I jump from A to B?

I'm making some rudimentary AI for my side-scroller and I need to know whether an AI unit can reach point B from point A simply by taking a jump. Flight trajectory of my characters is a bit unusal as ...
12
votes
4answers
2k views

Side scroller terrain generating and scrolling [duplicate]

I am creating a side scroller game for android devices but I encountered a problem. The game looks like this: The black dot is a player. Player's x doesn't change, only the y does. When the player ...
0
votes
1answer
480 views

Why do I see this “ghosting” effect with my sprite in SDL?

I'm using SDL to create a 2D side-scrolling platformer, but I'm getting ghosting from the sprite. I'm not used to programming with graphics or SDL so excuse any stupid remarks I make. Here's the ...
13
votes
1answer
2k views

In platformer games, what are “hole in the ground” obstacles called?

In most jump and run games, holes in the ground are common obstacles: You need to jump over them, or you'll fall down and lose a life. It would be helpful to know for documentation, variable naming ...
1
vote
1answer
411 views

How do I ensure that my 2D side-scroller camera stays within the world bounds?

I have tried implementing a basic 2D sidescroller camera in XNA, but I don't want it to be able to scroll past the edges of my tile map! I tried to fix it, but when I get the left side working, the ...
1
vote
2answers
901 views

Bullet physics in python and pygame

I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. ...
2
votes
2answers
1k views

How do I create curved ground in a 2D runner game?

If I use tiled based map I can have only rectangular objects. What is a strategy for creating slanted or curved ground in that case? Should I use a tile-based map, or should I define corner points ...
0
votes
0answers
524 views

2D Sidescroller camera

I'm using OpenGL. For my tiles, I'm using a display list and I'm just using immediate more for my player (for now). When I move the player, I want to center him in the center of the window, but allow ...
0
votes
2answers
1k views

What do I need to implement a side-scrolling screen, like in classic platformer games?

I'm working on a game in Allegro for C++. I'm stumped about how to scroll the screen. I'm trying to make the screen scroll with the player, as it does in classic side-scroller games such as Super ...
2
votes
2answers
838 views

2D game big background images for maps

Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are ...
1
vote
0answers
168 views

Drawing visible tiles - side scrolling [closed]

Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { int minOffsetX = 0, minOffsetY = 0; ...
1
vote
1answer
141 views

Drawing chunks, and positioning the camera

I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and ...
0
votes
1answer
546 views

cocos2d collision detection between two ccsprites i am using boundingBox but this method is not working [closed]

I am making a cocos2d side scroller and I am currently putting collision detection in. I have an enemy that shoots at the player. I want to have the bullets disappear when they hit the player. The ...
0
votes
1answer
328 views

Tweening in 2d side-scrolling RPG

I'm working on a 2d side-scrolling RPG-ish game. Currently the movement of the main character(hero) is based on the A and D keys, because it's 2d and I don't really care about jumping. I would like to ...
15
votes
2answers
9k views

XNA 2d Camera Scrolling - why use matrix transform?

I am making a test game where I want the level to be constantly scrolling. To create this effect I have established a camera class which simply stores a vector2 position and an enum direction. It also ...
0
votes
1answer
2k views

Camera Matrix Transform to scroll through level - Monogame, XNA

I am trying to change the way I scroll through a level. Currently I have a static camera class which stores a direction enum and a vector 2 position. This class then has a method to move the position ...
1
vote
1answer
6k views

Implementing Scrolling Background in LibGDX game

I am making a game in LibGDX. After working for whole a day..I could not come out with a solution on Scrolling background. My Screen width n height is 960 x 540. I have a png image of 1024 x 540. I ...
1
vote
1answer
407 views

Python + Pygame - Collision problems

I'm currently developing a game in Python + Pygame and i came up with a problem with the player and the platforms. The game is a 'runner' where the player it's fixed (The 'x' position isn't variable, ...
3
votes
1answer
908 views

Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns ...
0
votes
1answer
833 views

AS3 + Flash IDE - Stage Boundaries and Collision in Sidescroller not working properly

I am trying to do a pretty simple sidescroller in Action Script 3 with Flash CS6 and I am currently stuck at the stage boundaries and the level scrolling. My hero should move freely in the middle of ...
0
votes
1answer
59 views

SDL text or additional images not loading

I've got a basic side scroller that allows the user to run and jump around. I've used various tutorials to get this far, but I can't seem to get any text to render, no matter what method. I also can't ...
4
votes
1answer
891 views

Mario like jumping and landing in box2d, help

I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble. Results: Player loses velocity on landing Desired Results: When player lands it will continue ...
4
votes
1answer
486 views

Handling Different Aspect Ratios for a Multiplayer Game

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
1
vote
1answer
344 views

Horizontal scroll only part of the view

I would like to know the best way on how to implement horizontal scrolling to only part of the view and vertical scrolling to complete view. I was able to achieve horizontal and vertical scrolling to ...
1
vote
1answer
2k views

haxe level scrolling

How would level scrolling be implemented with haxe and nme? I started plying with haxe and currently the only way to display things on screen is by using nme.display.Sprite. I don't think changing ...
0
votes
2answers
1k views

OpenGL 2.0 Android Scrolling Horizontally and Vertically

I am new to OpenGL2.0 in Android. How can I scroll the GLSurfaceView both horizontally and vertically?
10
votes
4answers
10k views

Variable height jumping in side scrollers

How can I have the player jump higher if the jump key is held down longer? I am currently just reducing gravity as long as the key is held and the player is jumping, but this looks odd.
1
vote
1answer
453 views

Saving a list of points into a text file

I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...