A game where the action is viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.

learn more… | top users | synonyms

1
vote
2answers
899 views

Bullet physics in python and pygame

I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. ...
3
votes
2answers
2k views

Flash AS3 sidescrolling tiles optimization

I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop. While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of ...
2
votes
2answers
2k views

2D side scroller - How to implement X/Y movement?

I'm currently writing a small 2D, side-scroller-ish kind of game. I have a simple camera that follows the player around and the physics are ready. I'm using 32x32 tiles that build out the world, ...
3
votes
1answer
1k views

Best Method to Create Side Scrolling Levels? - Cocos2D

I am looking to start my first side scroller project using Cocos2D, but I am curious. What is the preferred/best method of creating you levels? For large levels I see hand making it very laborious, is ...
-2
votes
1answer
125 views

Is there a way to calculate a good population per distance for enemies in a side-scroller game? [closed]

I would like to know if there is a formula to calculate how much distance should I leave between enemies, or how many to put on the screen at the same time in a side-scroller game. I feel like if I ...
5
votes
3answers
1k views

Can I swap out Farseer physics fixtures at runtime?

I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1. In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
8
votes
3answers
3k views

Should I move the world or move the player?

I'm about to start developing a sidescrolling game where the players goal is to travel as far as he can in the horizontal axis before touching down. Note that I do not need to ever travel back on the ...
2
votes
5answers
2k views

How should I implement side-scrolling level design?

I'm working on a college project using the educational Java framework Greenfoot, and as stated above we're making an r-type clone. I've been looking at using an array of strings to populate the ...
2
votes
1answer
798 views

Moving a big set of box2d bodies in an iOS endless side-scroller game (such as Canabalt)

I am working on an iOS endless-running game (Robot Unicorn, Canabalt, etc). I'm using box2d for the Physics and Collision Checking and cocos2d for graphics. To achieve the notion of an endless level, ...
1
vote
1answer
661 views

Handling player/background movements in 2D games

Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user presses right on the keyboard, the background is moved to the ...
5
votes
1answer
4k views

How do I implement side scrolling in a javascript platformer?

I'm building a side scrolling platformer with Javascript and the canvas element for a school project. I have the character all sorted out. He runs left and right, and has a different sprite set for ...
4
votes
1answer
13k views

How to use rigid bodies for characters?

First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity. In Unity there are "character controllers" which are used ...
3
votes
1answer
872 views

Question About Scrolling A Tilemap In C++/SDL/OpenGL

I been working with scrolling this week but I recently encounter a problem that I don't understand why it's happening. In a 2D scroller I want to scroll a tilemap pixel per pixel which gives a smooth ...
3
votes
3answers
579 views

3D Side-Scrolling Shooter: to use or not to use Lua scripting?

I'm programming a Side-Scroller, and I've reached the point where I need to program the enemy behaviour. I don't know what I should choose between hard-coding the enemy ships' behaviour or using a ...
4
votes
1answer
1k views

Can world depth be achieved in a side scroller?

I tend to build games with strong stories, which usually involves quite an indepth world environment. Typically I develope typical 2.5 over head view JRPG style (think Zelda, Final Fantasy 3, etc) ...
0
votes
2answers
1k views

UDK: Sidescrolling Camera not working [closed]

I tried the sidescrolling camera from epic website but there are some warnings. When parsing the scripts and also the eidot says when running the pie mode and all I get is: Engine.GameMessage.Failed ...
2
votes
2answers
2k views

Best method for 2 layer tile based map scrolling

What is the best general approach to implement scrolling for a 2D tile based game? I need to scroll the map with a constant speed, lets say 2 pixels every frame (like in a top down shooter). The ...
10
votes
4answers
10k views

Variable height jumping in side scrollers

How can I have the player jump higher if the jump key is held down longer? I am currently just reducing gravity as long as the key is held and the player is jumping, but this looks odd.
6
votes
2answers
571 views

Collision Detection/Response in Vector-based levels

I have a 2D side scroller whose levels are stored as vectors (that is, a bunch of lines) which looks like this: How would I detect that I'm colliding with one of these lines, and react accordingly ...
0
votes
1answer
3k views

Android sidecroller template

I want to create a sidescroller game for Android but it seems stupid to reinvent the wheel and since there are a lot of android sidescroller games already out I though that there must be some sort of ...
1
vote
1answer
979 views

Problem with scrolling background in one OpenGL loop

I have 960x3000 map image in png and I'm scrolling it in a loop like this (it's called in 60 FPS loop): glPushMatrix(); glBindTexture( GL_TEXTURE_2D, mapTex[iBgImg]); glBegin(GL_QUADS); ...
3
votes
5answers
4k views

Scrolling background loop

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
3
votes
2answers
433 views

Silverlight scrolling with camera

I'm trying to get my head around scrolling a 2D map that uses a physics engine. If I was to launch a projectile, would I actually be applying the physics to the background images rather than the ...
7
votes
2answers
1k views

Question about top down/side scrolling!

I know that its just the background that scrolls and the player pretty much stays centered. What I am wondering what technique is more correct when I am implementing a large side scrolling map (I am ...
10
votes
4answers
8k views

Drawing large 2D sidescroller level terrain

I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level ...
3
votes
2answers
2k views

Implementing camera for 2d side scroller game?

I'm implementing a 2D side scroller for iOS (using C/C++ with OpenGL) (beat'em up style like double dragon/final fight ). My scenes are composed of one cyclical background image ( the end of the ...
4
votes
1answer
2k views

Farseer and 2D Action sidescroller game

I'm thinking about using Farseer inside my game (I'm not good in physics), which isn't a bad idea. However something happened while I was thinking about that, I found this tutorial: ...
6
votes
3answers
7k views

2D Side Scrolling game and “walk over ground” collision detection

The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision ...
5
votes
5answers
539 views

Generating a map in runtime for a simple top-scrolling racing game

I'm creating a simple top-scrolling racing game. The concept is quite simple - the player controls the car, which goes on a dynamically generated field with square blocks. Once the car hits a car, the ...
3
votes
2answers
2k views

Different camera movement methods in a 2d- side-scrolling game that makes it fun

Possible reference to this question, but I want specific answers pertaining to Side-scrollers. IMO, side-scrollers can be classified as Player doesn't move, the background graphics move to fake ...