I'm using OpenGL. For my tiles, I'm using a display list and I'm just using immediate more for my player (for now). When I move the player, I want to center him in the center of the window, but allow ...
I been working with scrolling this week but I recently encounter a problem that I don't understand why it's happening. In a 2D scroller I want to scroll a tilemap pixel per pixel which gives a smooth ...
I have 960x3000 map image in png and I'm scrolling it in a loop like this (it's called in 60 FPS loop): glPushMatrix(); glBindTexture( GL_TEXTURE_2D, mapTex[iBgImg]); glBegin(GL_QUADS); ...
I'm implementing a 2D side scroller for iOS (using C/C++ with OpenGL) (beat'em up style like double dragon/final fight ). My scenes are composed of one cyclical background image ( the end of the ...