I am making a test game where I want the level to be constantly scrolling. To create this effect I have established a camera class which simply stores a vector2 position and an enum direction. It also ...
I am trying to change the way I scroll through a level. Currently I have a static camera class which stores a direction enum and a vector 2 position. This class then has a method to move the position ...
I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1. In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
I'm trying to get my head around scrolling a 2D map that uses a physics engine. If I was to launch a projectile, would I actually be applying the physics to the background images rather than the ...