I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble. Results: Player loses velocity on landing Desired Results: When player lands it will continue ...
I am working on an iOS endless-running game (Robot Unicorn, Canabalt, etc). I'm using box2d for the Physics and Collision Checking and cocos2d for graphics. To achieve the notion of an endless level, ...
Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user presses right on the keyboard, the background is moved to the ...