Heli Attack is a perfect example of the shooting mechanic I'd like. The character aims perpetually toward the mouse. What's going on here? From what I've read so far, you could separate the arm and ...
I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1. In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...