I'm developing a scenario to shoot incoming targets by a specific gunner unit, however I'm confused to actual logic of shooting an object with a gun. I'm working in 3D environment. I'v target's ...
So I am working on a top down shoot and have been stumped on why my bullets refuse to come out of the barrel of the gun. I know about the rotation equation which is x2 = x * cos(theta) - y * ...
I have a top-down 2D shooter. I have an image of a player holding a gun, that rotates to face the mouse. Please note that the gun isn't a separate image tethered to the player, but rather part of the ...