A game where the primary player action is to attack and eliminate enemies.

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0answers
34 views

bullet hell shooter enemy spawning method [closed]

What would be the best way to spawn enemies in a 2d bullet shooter: Spawn the enemies at certain time-intervals, after which they leave the game screen after a certain number of seconds (or they can ...
-2
votes
1answer
123 views

Spawning enemies outside of view [closed]

I'm trying to create a 2d shooter for Android. How do I spawn enemies "above" the screen, so that they "enter" the game screen instead of spawning at the top of it? I think I need to make a game ...
0
votes
1answer
76 views

Using buttons on Smartphone shooter games

Just a simple and probably stupid question. I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire. The very first reason to do so is to ...
0
votes
0answers
45 views

Shooter enemies spawning without editor on iOS

I have found this question with some very brilliant answers. I really like the "distance from bottom of the screen" spawning approach and the fact that the enemies flow can be easily visualized on an ...
0
votes
1answer
121 views

Character movement relative to cursor position

I want my top-down shooter character to move towards the mouse when pressing the up arrow and strafe relative at right angles to it when pressing the left and right arrow keys. I can't figure out how ...
2
votes
3answers
535 views

How to Align Gun with Bullets

I have a top-down 2D shooter. I have an image of a player holding a gun, that rotates to face the mouse. Please note that the gun isn't a separate image tethered to the player, but rather part of the ...
0
votes
1answer
1k views

How to make a top down shooter? [closed]

I want to know is with XNA 4.0 (and C#) How do I exactly make a top down shooter? I have been looking for ages, but have been unable to find out how. If someone could tell me how to get started with ...
5
votes
3answers
933 views

How to Effectively Create Bullet Patterns

I'm currently creating a top-down shooter like Touhou. The most important factor of the game is that there are many diverse patterns and ways at which bullets are generated and shot at the player, see ...