SharpDX is an open-source third-party managed DirectX wrapper.

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495 views

rendering an image within c# & sharpdx dirext3d9 [game overlay]

I'm following this guide and the related blog post to implement a basic game overlay for DirectX 9 games using SharpDX. So the tutorial already have an example for text rendering but I need to be ...
3
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1answer
289 views

Modifying depth values in PixelShader (SharpDX)

I'm relatively new to DirectX, and am currently converting some WPF 2D graphics code that displays geo-located sonar returns. I am using SharpDX, and rendering via a D3DImage. I've got the basics ...
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1answer
917 views

How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
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1answer
72 views

Second pass in multipass effect is ignoring

I am trying to render my vertecies in 2 passes, but seems I am doing something wrong, because only one pass applying. I cannot make the second one work despite that second pass is applying. Here is ...
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1answer
343 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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273 views

SharpDX instancing with D3D11

Could anybody provide working code using SharpDX with D3D11, which does instancing and uses SharpDX's content pipeline? I have several problems there. I came to understand that one should use a ...
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0answers
47 views

Nothing drawn in Window, not even the clear color

A few years ago I have followed RasterTek's Direct3D11 tutorials to create a simple application in C++. I'm not trying to convert this very simple sample to C# using SharpDX. I've got the Window ...
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285 views

Chunk Texture3D GPU generated vertices

I read GPU Gems 3 from NVidia about procedural terrain. It's quite interesting but not applicable for me because I only read the online version without the shipped DVD so I'm not able to download the ...
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26 views

Retrieving shared video memory using SharpDX

I am trying to retrieve the total available video memory using SharpDX via DXGI, using the Description of the best available adapter. The DedicatedVideoMemory is correct (1GB in my case), but the ...
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0answers
85 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
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175 views

How can I use a SharpDX.Toolkit.Game in multiple WPF controls?

I've implemented a Game class in a WPF app. It works and the animation renders. I have task to implement another several Controls with SharpDX in the same application window. Each new Game object ...
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157 views

Geometry shader: Dynamic output?

I'm currently using a geometry shader to generate grass blades out of single root points that are layed out in a grid. For each root point, I generate a grass blade with, right now, a constant number ...
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220 views

Why do I get an 'invalid call' error when creating an R8G8B8 volume texture?

I'm trying to create a VolumeTexture in C# with SharpDX, but it fails: var form = new RenderForm("SharpDX - Test"); var device = new Device(new Direct3D(), 0, DeviceType.Hardware, form.Handle, ...
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0answers
1k views

SharpDX: Render to bitmap using Direct2D 1.1

I have a command line application that I am currently using SharpDX (Direct2D 1.0) to render to PNG files. This is a window-less application. It's currently creating a SharpDX.WIC.WicBitmap, a ...
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0answers
39 views

How to get XAudio2 to loop a file?

I am having trouble getting XAudio2 in SharpDX to loop a file I am loading. Class level variables are: Private svc As XAudio2.SourceVoice Private buffer As XAudio2.AudioBuffer Private ss As ...
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91 views

Screen Space Reflections

Screen space reflections seems very straight forward but for some reason I'm struggling with this. My GBuffer is in View space and depth is z/w. float3 ViewSpaceToScreenSpace(float3 viewSpace) { ...
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52 views

Update part of dynamic Vertex Buffer. SharpDX

I'm creating application to draw simple 2D charts in a fast way. Updating my VertexBuffer is implemented as below: Device.ImmediateContext.MapSubresource(_signalVertexBuffer, ...
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33 views

How to Dispose SharpDX resources?

I have made two different posts the last couple of days about we going from XNA to MonoGame and how the application increase in memory and no input from keyboard is detected after the first time it ...
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206 views

Freeing texture memory in SharpDX - what am I missing?

I'm having a torrid time trying to resolve an issue whereby my total GPU memory consumption keeps rising throughout the course of my application, until the application fails with a DX out of memory ...
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84 views

XAudio not playing sound until MessageBox is cleared

I am building a fairly simple game in vb.net using sharpdx to access xaudio2 from .net. I am having an issue were if I play a sound using my audio wrapper library and then display a MessageBox soon ...
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232 views

SharpDx from Nuget

I'm trying to get the SharpDx DLLs from Nuget instead of accessing the DLLs directly, and it is a nightmare for me - I've spent several hours on this task already. If I do this: Create a clean ...
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97 views

Pixel Shader : Backbuffer is 'Black'

After Fiddling around I am pretty sure this is not a Shader issue. Edit 4: The only diference I can see is that BasicEffect calls these methods before drawing: // Make sure that domain, hull and ...