SharpDX is an open-source third-party managed DirectX wrapper.

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How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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89 views

Second pass in multipass effect is ignored

I am trying to render my vertecies in 2 passes, but it seems I am doing something wrong, because only one pass applying. I cannot make the second one work despite that second pass is applying. Here ...
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1answer
602 views

rendering an image within c# & sharpdx dirext3d9 [game overlay]

I'm following this guide and the related blog post to implement a basic game overlay for DirectX 9 games using SharpDX. So the tutorial already have an example for text rendering but I need to be ...
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15 views

Resizing orthographic camera while zoomed

I have a orthographic camera. With the help of this camera i'm able to render a quad onto the screen using screen-cordinates. Using the camera i perform the zoom in/out on specific mouse position ...
3
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1answer
346 views

Modifying depth values in PixelShader (SharpDX)

I'm relatively new to DirectX, and am currently converting some WPF 2D graphics code that displays geo-located sonar returns. I am using SharpDX, and rendering via a D3DImage. I've got the basics ...
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1k views

How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
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22 views

How to draw SharpDX 2D Bitmap Outline

i want drawing bitmap outline Now Drawing Device.DrawBitmap(mBitmap, GetBound(), Opacity, d2.BitmapInterpolationMode.Linear); // mBitmap as SharpDX.Direct2D1.Bitmap // GetBound() as Bitmap Bound ...
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1answer
60 views

Zoom at a specific point using Orthographic camera

Currently I can perform Zoom which seems to be working fine but essentially what I'm really trying to do is zoom on a position offset from center as currently when I zoom then zoom is performed at the ...
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112 views

Struggling with simple orthographic projection for a 2D setup

I'm trying to build a simple setup for 2D using SharpDX. Basically I want to supply my vertices in classic Cartesian coordinates: X-right, Y-up, starting with (0,0) in bottom-left corner. I've had ...
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1answer
77 views

Why is quad rendered at the center (0,0) instead of top left when using orthographic projection

I have been trying to render a quad(containg a texture) using orthographic camera so that the quad can be rendered using the screen coordinates directly. I started of by rendering just a triangle ...
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6answers
14k views

SharpDX and game engines, back to zero?

I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby. So a few months ago, I started reading blogs, gamedevSE, you name it. I understand in the C++ DirectX ...
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553 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...
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69 views

How to get XAudio2 to loop a file?

I am having trouble getting XAudio2 in SharpDX to loop a file I am loading. Class level variables are: Private svc As XAudio2.SourceVoice Private buffer As XAudio2.AudioBuffer Private ss As ...
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1answer
144 views

How can I get the color of a pixel in a SharpDX Direct2D bitmap or render target?

I am working on a simple drawing game and I need to get a Flood Fill algorithm working for a Paint Bucket tool. I have the game running on WinForms at the moment which is extremely slow, but I have a ...
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58 views

Nothing drawn in Window, not even the clear color

A few years ago I have followed RasterTek's Direct3D11 tutorials to create a simple application in C++. I'm not trying to convert this very simple sample to C# using SharpDX. I've got the Window ...
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105 views

Screen Space Reflections

Screen space reflections seems very straight forward but for some reason I'm struggling with this. My GBuffer is in View space and depth is z/w. float3 ViewSpaceToScreenSpace(float3 viewSpace) { ...
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1answer
126 views

Keyboard.GetState() only work first time, and Memory increase (not Disposing) [closed]

EDIT UPDATE 3 I been searching the web for a solution and found several people struggling with Memoryleak using MonoGame while trying to dispose objects. It could be the case that MonoGame should be ...
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70 views

Update part of dynamic Vertex Buffer. SharpDX

I'm creating application to draw simple 2D charts in a fast way. Updating my VertexBuffer is implemented as below: Device.ImmediateContext.MapSubresource(_signalVertexBuffer, ...
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37 views

Retrieving shared video memory using SharpDX

I am trying to retrieve the total available video memory using SharpDX via DXGI, using the Description of the best available adapter. The DedicatedVideoMemory is correct (1GB in my case), but the ...
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41 views

How to Dispose SharpDX resources?

I have made two different posts the last couple of days about we going from XNA to MonoGame and how the application increase in memory and no input from keyboard is detected after the first time it ...
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1answer
2k views

Pixel Shader, YUV-RGB Conversion failing

I am tasked with playing back a video hthat comes in in a YUV format as an overlay in a larger game. I am not a specialist in Direct3d, so I am struggling. I managed to get a shader working and am ...
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1answer
374 views

SharpDX / DirectX: How to render text to a transparent BitmapRenderTarget?

I'm trying to render text to a BitmapRenderTarget, cleared with transparent color. My TextBox is drawn on its own SharpDX.Direct2D1.BitmapRenderTarget, which I create in this way: var ...
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94 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
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1answer
75 views

Converted XWM(A) files get silence at the end

I am writing a playback mechanism for looping background music with XAudio2 and SharpDX. I converted some perfectly looping WAV files to XWM(A) with the xWMAEncode command line utility (from the DX ...
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1answer
172 views

How to setup a particular blend state where the alpha channel is additive?

I would like to set a blend state to be "additive" and do the following: Result.R = Source.R + Destination.R; Result.G = Source.G + Destination.G; Result.B = Source.B + Destination.B; Result.A = ...
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246 views

Freeing texture memory in SharpDX - what am I missing?

I'm having a torrid time trying to resolve an issue whereby my total GPU memory consumption keeps rising throughout the course of my application, until the application fails with a DX out of memory ...
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1answer
319 views

Sharpdx DirectX11 MapSubresource is failing trying to map a staging texture

I'm trying to render to a texture and then pull the image data out. I've created one texture as a render target and another as a staging texture. After rendering to the render target, I use ...
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190 views

How can I use a SharpDX.Toolkit.Game in multiple WPF controls?

I've implemented a Game class in a WPF app. It works and the animation renders. I have task to implement another several Controls with SharpDX in the same application window. Each new Game object ...
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100 views

XAudio not playing sound until MessageBox is cleared

I am building a fairly simple game in vb.net using sharpdx to access xaudio2 from .net. I am having an issue were if I play a sound using my audio wrapper library and then display a MessageBox soon ...
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248 views

Why do I get an 'invalid call' error when creating an R8G8B8 volume texture?

I'm trying to create a VolumeTexture in C# with SharpDX, but it fails: var form = new RenderForm("SharpDX - Test"); var device = new Device(new Direct3D(), 0, DeviceType.Hardware, form.Handle, ...
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1answer
65 views

Vertex definitions and shaders [closed]

I noticed that from looking at other examples like say .. riemers tutorials he takes a buffer with a bunch of vector3's in it and ties it to a shader which expects a float4 ... why does this work in ...
3
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1answer
171 views

Anisotropic and trilinear filtering?

I'm confused about the usage of trilinear filtering and anisotropic filtering in SharpDX. As far as i understood, trilinear filtering does linear filtering to the textures and in a case of LOD-change ...
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1answer
457 views

Multiple joysticks event handling [closed]

I want to make a game which is totally same idea as "Who pressed the button answers the question". I have 2 joysticks and both are connected to a pc. My application will be Winforms and I will ...
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1answer
221 views

SharpDx Custom effect in SpriteBatch

I'm trying to port a blur effect from an XNA project over to SharpDx, and I get a "Null Reference Exception" wich I'm unable to find the reason for. private void blurShadow(RenderTarget2D to, ...
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186 views

Geometry shader: Dynamic output?

I'm currently using a geometry shader to generate grass blades out of single root points that are layed out in a grid. For each root point, I generate a grass blade with, right now, a constant number ...
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1answer
188 views

How can I fill a Color[] from a Texture2D given a Rectangle in SharpDX?

I used to fill a Color[] using XNA's Texture2D.GetData<T>(int, Rectangle?, T[], int, int) method, but there doesn't seem to be an equivalent overload on SharpDX's Texture2D. Anyone know how I ...
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35 views

How can I have an RPG character redirect / glance off stationary objects and keep going? [duplicate]

I am attempting to create an effect in a game that is identical to the effect I've shown in the attached gifs. Essentially, the character, when they are running or walking and hit an object that is ...
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1answer
310 views

XNA/MonoGame/SharpDX: Pixel shader with sprite sheet

I've searched around for two days now on the internet but cannot find a solution. I've also read up on Pixel Shaders on MSDN with no luck. I'm trying to apply a simple pixel shader to a sprite batch ...
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1answer
986 views

MonoGame SharpDX Error 'The Parameter is Incorrect' when using graphics.DrawUserPrimitives [closed]

Below is a small section of code that is meant to draw a multicolored triangle to the middle of the screen in a MonoGame game. This uses the basic function DrawUserPrimitives to draw the triangle. ...
3
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1answer
907 views

How do I output a webcam stream to a 2D canvas with SharpDX in C#?

I'm writing an application for the Oculus Rift using the SharpOVR library to access HMD position data. I decided it is reasonable to use SharpDX to also output webcamera streams. Unfortunately, all ...
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265 views

SharpDx from Nuget

I'm trying to get the SharpDx DLLs from Nuget instead of accessing the DLLs directly, and it is a nightmare for me - I've spent several hours on this task already. If I do this: Create a clean ...
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1answer
82 views

Why does this no longer render the “test tri”? [closed]

So I got this code about rendering a shaded tri using sharpDX ... var vertexShaderByteCode = ShaderBytecode.CompileFromFile("MiniTri.fx", "VS", "vs_4_0", ShaderFlags.None, EffectFlags.None); var ...
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1answer
373 views

Are SharpDX's ContextDirect2D methods different from XNA's SpriteBatch?

I'm migrating from XNA to SharpDX in Win8. I noticed this DrawBitmap call in one of the samples. Is this different in some shape, way or form from XNA's SpriteBatch?
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3answers
1k views

SharpDX/D3D: How to implement and draw fonts/text

I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to ...
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1answer
559 views

HLSL - can't get texture to wrap or mirror

I'm currently converting an app from XNA to SharpDx and I'm therefore upgrading my shaders to version 4 (vs_4_0/ps_4_0). When using this sampler: SamplerState MySampler { Filter = ...
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465 views

Windows Phone 8.1 emulator for DirectX landscape [closed]

July 16, 2014 update: I have converted the SharpDX "MiniCube" sample project to a Universal 8.1 project. It is 100% self-contained. It will demonstrate this issue. There is a "READ ME.txt" file ...
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1answer
233 views

Is there a penalty to using render targets versus textures?

I figured that the best way to ship 2D art for multiple resolutions is to instruct my artist to create the fullscreen background images sized for the highest resolution and then scale them down during ...
2
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1answer
1k views

How can I create a buffer suitable for dynamic updates in SharpDX?

I want to set a buffer that is updated every frame but can't figure it out, what i have to do. The only working thing i have is this: mdexcription = new BufferDescription(Matrix.SizeInBytes * ...
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100 views

Pixel Shader : Backbuffer is 'Black'

After Fiddling around I am pretty sure this is not a Shader issue. Edit 4: The only diference I can see is that BasicEffect calls these methods before drawing: // Make sure that domain, hull and ...
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1answer
580 views

How do I create a camera?

I am trying to create a generic camera class for a game engine, which works for different types of cameras (Orbital, GDoF, FPS), but I have no idea how to go about it. I have read about quaternions ...