Tagged Questions
1
vote
1answer
34 views
Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps
I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D.
The Code:
var texture = new ...
0
votes
1answer
46 views
XNA's SetData in a SharpDX Texture2D object in DirectX 11?
I'm trying to load a texture given a swap chain, and then populate that texture with data. I already have some bitmap data (although not sure if it is in the correct format) that I want to populate ...
3
votes
1answer
460 views
Monogame/SharpDX - Shader parameters missing
I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...
1
vote
0answers
211 views
SharpDX's ContextDirect2D Begin/Draw/End vs SpriteBatch
I'm migrating from XNA to SharpDX in Win8. I noticed this in one of the samples: http://sharpdx.org/documentation/api/m-sharpdx-direct2d1-devicecontext-drawbitmap. Is this different in some shape way ...
5
votes
2answers
3k views
Is using SharpDX or SlimDX easier than using DirectX directly from C++? [closed]
I decided to learn to program in DirectX yesterday, and, not being a huge C++ fanatic, went looking for a .Net wrapper. After reading about SlimDX and SharpDX, I decided I liked what the SharpDX ...
9
votes
1answer
3k views
Is SharpDX mature enough to adopt yet or should I just start using SlimDX right now?
I'm about to stop my game-project in XNA because from what I can gather it's development is coming to an end (and it's already behind current technology). Therefore, I need to adopt a new framework or ...