To measure CPU code, I use a Stopwatch. Using a Stopwatch in the Draw method is meaningless for the GPU side of things since the CPU and the GPU run asynchronously. The questions is simple: Is it ...
I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new ...
I'm trying to load a texture given a swap chain, and then populate that texture with data. I already have some bitmap data (although not sure if it is in the correct format) that I want to populate ...
I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...
I'm migrating from XNA to SharpDX in Win8. I noticed this in one of the samples: http://sharpdx.org/documentation/api/m-sharpdx-direct2d1-devicecontext-drawbitmap. Is this different in some shape way ...
I decided to learn to program in DirectX yesterday, and, not being a huge C++ fanatic, went looking for a .Net wrapper. After reading about SlimDX and SharpDX, I decided I liked what the SharpDX ...
I'm about to stop my game-project in XNA because from what I can gather it's development is coming to an end (and it's already behind current technology). Therefore, I need to adopt a new framework or ...