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0answers
49 views

Sorting 3D particles by depth

This is a general particles question, but I use XNA/MonoGame so I looked at: http://xbox.create.msdn.com/en-US/education/catalog/sample/particle_3d for Particles 3D. I found the example not to ...
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95 views

Custom SpriteBatch on SharpDX

I'm using SharpDX.DirectWrite and SharpDX.Direct2D to get a SpriteBatch (or FontBatch because I won't use spritefonts). The only thing which is stopping me is the implementation. I want to load a ...
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1answer
127 views

Monogame/SharpDX Texture2D doesn't hold value

The problem I have discovered is most likely between classes, so I dont really have much option but to post the whole code here: https://www.dropbox.com/sh/smyw9t1ap3by2vd/pBX-aJJ-Qx I have been ...
1
vote
0answers
281 views

SharpDX's ContextDirect2D Begin/Draw/End vs SpriteBatch

I'm migrating from XNA to SharpDX in Win8. I noticed this in one of the samples: http://sharpdx.org/documentation/api/m-sharpdx-direct2d1-devicecontext-drawbitmap. Is this different in some shape way ...