2
votes
2answers
102 views

Properly rendering transparent areas of textures

I'm rendering a tree that contains branch meshes with partially transparent textures. If I render it with AlphaTestEffect and set the ReferenceAlpha to something low, I'll get this. I want to ...
2
votes
1answer
161 views

Is there a penalty to using render targets versus textures?

I figured that the best way to ship 2D art for multiple resolutions is to instruct my artist to create the fullscreen background images sized for the highest resolution and then scale them down during ...
1
vote
2answers
240 views

Anti-aliasing a sphere

I render everything in my game in 2D with SpriteBatch with the exception of a spherical entity (orb) that I render as a spinning and dynamically lit (custom effect) sphere in 3D. I capture the sphere ...
0
votes
1answer
167 views

Monogame/SharpDX Texture2D doesn't hold value

The problem I have discovered is most likely between classes, so I dont really have much option but to post the whole code here: https://www.dropbox.com/sh/smyw9t1ap3by2vd/pBX-aJJ-Qx I have been ...
6
votes
1answer
218 views

Measuring GPU time from managed code

To measure CPU code, I use a Stopwatch. Using a Stopwatch in the Draw method is meaningless for the GPU side of things since the CPU and the GPU run asynchronously. The questions is simple: Is it ...
2
votes
2answers
309 views

Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps

I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new ...
3
votes
2answers
2k views

Does Monogame on Windows Desktop use OpenGL or DirectX by default?

if i use monogame 3.0 beta on windows desktop, does it use the directx renderer (sharpdx) or the opengl renderer by default? if it uses directx is there away to make sharpdx call directly? thanks!
3
votes
1answer
702 views

Monogame/SharpDX - Shader parameters missing

I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...