I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new ...
if i use monogame 3.0 beta on windows desktop, does it use the directx renderer (sharpdx) or the opengl renderer by default? if it uses directx is there away to make sharpdx call directly? thanks!
I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...