0
votes
0answers
44 views

Pixel Shader : Backbuffer is 'Black'

After Fiddling around I am pretty sure this is not a Shader issue. Edit 4: The only diference I can see is that BasicEffect calls these methods before drawing: // Make sure that domain, hull and ...
1
vote
0answers
159 views

How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
1
vote
1answer
360 views

How to set shader global variable in sharpdx without using Effect class

I am working with SharpDX, i thinking to try using (uniform) global variables for HLSL constants instead of constant buffers. But, in my code SharpDX's Effect class is not used: i use PixelShader ...
0
votes
1answer
249 views

Instancing with the SharpDX toolkit

I am starting on the graphical portion of my project and before I begin I need to get Instancing working. I can do instancing with SharpDX, but not with the Toolkit Models. The main reason I want to ...
0
votes
1answer
141 views

Rendering Textured Terrain With SharpDX Toolkit [closed]

So i recently moved from XNA to SharpDX Toolkit and started with some basics. The 2d part was easy since nearly nothing has changed but im really struggeling with the 3d part. For example i wanted to ...
0
votes
1answer
107 views

Weird rendering issue when applying lightmap through HLSL

I have a weird issue when trying to render the lightmaps in my game. Please see the following screenshots. Note how the scene looks up close with the lightmaps enabled. Note how that same part of ...
1
vote
2answers
252 views

Doubling the DPI with a shader?

I'm developing a game where the map is generated with Perlin Noise, but on the CPU. I am generating some perlin noise onto a texture with a small size, and then I stretch it out to the whole screen to ...
1
vote
1answer
899 views

Pixel Shader, YUV-RGB Conversion failing

I am tasked with playing back a video hthat comes in in a YUV format as an overlay in a larger game. I am not a specialist in Direct3d, so I am struggling. I managed to get a shader working and am ...