The sharpdx tag has no wiki summary.
2
votes
1answer
104 views
What are the valid DepthBuffer Texture formats in DirectX 11? And which are also valid for a staging resource?
I am trying to read the contents of the depth buffer into main memory so that my CPU side code can do Some Stuff™ with it.
I am attempting to do this by creating a staging resource which can be read ...
2
votes
1answer
283 views
Loading textures with SharpDX in Metro
I have converted my C# game from OpenTK (OpenGL) to SharpDX (DirectX) and have it up and running from Visual Studio 2010. I also have it up and running from Visual Studio 11 in Metro, in the Windows 8 ...
1
vote
2answers
284 views
Tutorials for Managed DirectX development?
Are there any good tutorials, for someone new to DirectX development? I'd like to use the SharpDX library in a project, but am completely new to this sort of graphics programming. I'm looking for a ...
4
votes
2answers
913 views
Is using SharpDX or SlimDX easier than using DirectX directly from C++? [closed]
I decided to learn to program in DirectX yesterday, and, not being a huge C++ fanatic, went looking for a .Net wrapper. After reading about SlimDX and SharpDX, I decided I liked what the SharpDX ...
0
votes
1answer
140 views
Determine the stride of a DirectX Texture2D line?
Is there a way to determine, or preferably calculate/predict, the the stride of a line of a DirectX 11 Texture2D resource when using SharpDX?
(E.g. Can we say the stride of a line is always a power ...
2
votes
1answer
292 views
Why can I not map a dynamic texture in D3D?
I am trying to map a Texture2D resource in DirectX11 via SharpDX.
The resource is declared as a ShaderResource, with Dynamic usage and the 'Write' CPU flag specified.
My call however fails with a ...