A geometrical description of the part of that space occupied by the object, as determined by its external boundary – abstracting from location and orientation in space, size, and other properties such as colour, content, and material composition.

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How to properly add texture to multi-fixture/shape b2Body

Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But ...
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Defining a Rectangle Shape in Farseer Physhics

I want to create rectangle shapes equal to the size of the texture I am fixing them to. What would be the easiest way to do this? Is there a built in RectangleShape class is Farseer? Or will I have ...