A geometrical description of the part of that space occupied by the object, as determined by its external boundary – abstracting from location and orientation in space, size, and other properties such as colour, content, and material composition.

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How do I find the shape of Tiled's circles or ellipses in libGDX?

I created a level in the 'Tiled Map Editor' and loaded it into my libGDX game. I can easily transform almost all objects into Box2D objects (although this problem is not Box2D specific), but I have ...
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How to properly add texture to multi-fixture/shape b2Body

Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But ...
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Libgdx/Box2D PolygonShape has no position… well, what now?

As my prototype works perfectly fine I want to advance to more fun areas of the project and add a more complex player-character body. So for Box2D I figured I'd need multiple fixtures, like one for ...