2
votes
2answers
396 views

How do I render a rounded rectangle in libgdx?

I've been thinking of ways to render a rounded rectangle in libgdx. I haven't found a pre-built way in the documentation. I've looked at: ShapeRenderer, but that's apparently quite expensive ...
0
votes
1answer
101 views

How to render polygons of arbitrary shape? [duplicate]

I am trying to render a plane with nodes. FYI : Nodes know what other nodes it is being attached to. I can think of a way to render them as long as they are aligned in a circular pattern; have a ...
0
votes
1answer
554 views

Custom VertexDeclaration for Color, Texture, Normal

What is the best way to create a VertexDeclaration, that makes it able to render a Shape consisting of vertices and also be able to store a color for the shape (in case the texture can't be rendered - ...
2
votes
2answers
190 views

Drawing multiple triangles at once isn't working

I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): ...