1
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1answer
68 views

Shape collision checking

I want to check in an shape, wether an point is in it or not. The shape is descriped with one Array of float vectors. The vectors are added in clock direction. The first I can check very easy, the ...
1
vote
1answer
392 views

How to simulate cylinder shape in collision detection?

AFAIK, many physics engines like Physx and Havok don't incorporate cylinder as basic shape because it is expensive than sphere, box and capsule. But bullet engine does incorporate cylinder as a basic ...
1
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4answers
5k views

Trying to create a sphere in UDK on which I can stand

Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. ...